Life
Moby ID: 235564
See Also
- Life (1970 on Mainframe)
- Life (1972 on Mainframe, 1978 on Commodore PET/CBM)
- Life (1974 on Terminal)
- Life (1975 on Altair 8800, 1976 on Intel 8080, Zilog Z80...)
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Life (1978 on Commodore PET/CBM)
- Life (1978 on TRS-80)
- Life (1979 on TI Programmable Calculator)
- Life (1979 on TRS-80)
- Life (1979 on TRS-80)
- Life (1979 on COSMAC)
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Life (1980 on Commodore PET/CBM)
- Life (1982 on Philips P2000)
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Life (1987 on TRS-80 CoCo)
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Life (1988 on Atari 8-bit)
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Life (2009 on Xbox 360)
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Life (2019 on Windows)
Description
Life is an implementation of Conway's Game of Life. In the game the player can draw patterns which evolve using the following rules:
- Any live cell with fewer than two live neighbours dies, as if caused by under-population.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
The grid wraps around at both the top and the bottom.
Groups +
Credits (COSMAC version)
By | |
The game first appeared in Scientific American, October 1970 in a column by | |
Invented by |
Analytics
Identifiers +
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Game added by vedder.
Game added January 14, 2025. Last modified January 14, 2025.