X-COM: Terror from the Deep
Description official descriptions
X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown.
It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans.
The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and on-land missions, and is significantly harder than its predecessor.
Spellings
- 幽浮2:深海出擊 - Traditional Chinese spelling
Groups +
Screenshots
Promos
Credits (DOS version)
60 People (54 developers, 6 thanks) · View all
Original Concept | |
Design | |
Programming | |
Additional Programming | |
Level / Scenario Design | |
Graphics / Artwork | |
[ full credits ] |
Reviews
Critics
Average score: 84% (based on 27 ratings)
Players
Average score: 4.1 out of 5 (based on 113 ratings with 11 reviews)
Still X-COM: UFO (Unidentified Floating Objects) Defense
The Good
This game continues the storyline of the original X-COM. The underwater theme definitely brings something new to the game. The new graphics are decent, if a little worse than the original.
The Bad
Put simply, this is the same exact game as the original. They did bump up the difficulty, though they might have gone a little too far. In the original, if you made a few mistakes early on, you could eventually come back. In this X-COM, one mistake can mean an early demise.
Have you ever tried throwing something underwater? Watch the next granade you throw.
The Bottom Line
This is basically a rehash of the original X-COM, because it did so well. If you are a big X-COM fan, get it to add to your collection. Otherwise, stick with the original. It is more fun, and a little more forgiving.
DOS · by Narf! (132) · 2000
Good game, but bettered by its predecessor
The Good
Well, it's pretty much the same as UFO: Enemy Unknown, its prequel. This game is based underwater though, so the graphics and sound effects are a little different. Not better or worse, just different. Particularly appealing are the rivetted brass look of the alien ships, just like the Nautilus in "20,000 Leagues under the Sea". I also loved the footstep sounds, especially over the metal decking of the ships. And some of the underwater scenary is very cool.
The Bad
This game is much bigger than the first game. But that's not really a good thing. The orignal's leaness gave it a certain appeal, whereas this just gets repetetive and dull real quick. The ship attack missions are real fun the first time, but you soon get really hacked off having to search every single cabin for that last alien - this alone can take over an hour.
During the game you have to destroy 8 large alien bases. Each one of these is a nightmare situation - four floors of alien landscapes, and you never have enough men to cover the ground properly.
The Bottom Line
I don't know how this game ends, since I got bored and frustrated long before I got that far. However, I do have a ZIP file with all my last saves in, so maybe one day I'll go back to it. Maybe...
If you loved the first game, you'll probably like this as well. Whether you'll have the perseverance to see it through is another matter.
DOS · by Steve Hall (329) · 2000
Im sick and tired of people not liking this great game
The Good
TFTD Requires a heck of a lot more patience, you have to remember that some weapons dont work on land, only in water. Capturing Aliens is now a requirement to get the good techs, like armour and new ships.
The Bad
Seems a bit sam-ee until you get severel months into the game
The Bottom Line
TFTD is another excelent XCOM Game.
40 years later, Humans are in a LOT of trouble. The Erelium115 supply from the last war has gone dry, and, humans kinda grew a little too depenent on it, thus meaning tech-wise your essentaly back in the 90s. Humans have become Complacent (as we most certainly do), and X-COMs funding has been cut.
Enter the Shipliner Hyperion. Unknown forces have attacked this superliner, the last reminants of XCOM (Now owned by a private company that salvages Submeged Crashed UFOs) respond, but the only message that is returned by the responding team is "I think they're back".
The UN has a crisis meeting, and a motion is passed, XCOM is back in action. Old hands are called back as technical advisors, and the newbies are trained up with what little they can be given, except this time, the aliens arent extra-terrestrial, but they sure do come from an alien world.
XCOM2 expands on XCOM a lot. Destroying an alien base is now a 2 or 3 step process. You can whipe out (or just get to the exit bit) on the "Exterior Base" map, then go in for the kill (going for the control station, or whiping out all the aliens), then, if you didnt kill em all on the exterior, its a run to the sub.
There are also "Alien Activity" sites,. where the aliens seek to re-activate long dissused devices that were built not long after they crashed into the earth, which incedently, was also the time the dinosaurs died.
Plus, Terror sites now not only occur in cities (or, ISlands, and Ports), but on ships! Saving a cruseliner is easy, but a cargo ship, which has 2 maps is a lot harder.
The alien list is for the most part revised. Sectoids make a new appearence, as the cloned "Aquatoid" race, but all others are new. Bio-Drones replace the Cyberdisk, but are much smaller, but still go boom! Large Things that look like Meteroids (from the NES and SNES Games) threaten to take control of minds, there are also "Gill-Men" and "Lobster-Men", and a swarm of others.
this is much longer than the first.
DOS · by Chad Henshaw (27) · 2002
Discussion
Subject | By | Date |
---|---|---|
Steam powered!? | Xoleras (66137) | Aug 17, 2007 |
Trivia
Bugs
The research tree in this game had a few bugs which prevent you from researching certain items, one of them can even stop you from successfully completing the game. Luckily there are guides that contain ways to avoid these bugs.
Development
After completing UFO MicroProse wanted to do a quick follow up within six months. We said that this was not feasible, and if it were possible it would be little more than the same game with different graphics. Instead we started work on X-Com:Apocalypse, which was much more ambitious. Once UFO/X-Com was clearly known to be a success, MicroProse suggested that we license the code for them to develop their own sequel. The rest is history.
-- taken from the Mythos Games web site.
References
X-COM: Terror from the Deep is heavily based on the writings of Howard Phillips Lovecraft. Many names and creatures are taken straight from HPL. Also, T'leth is R'lyeh, and in the final mission, you can see the tomb and the portrait of the Great Cthulhu himself.
Awards
- Power Play
- Issue 02/1996 – Best Strategy Game in 1995
Information also contributed by Jaromir Krol and Spearhead51
Analytics
Upgrade to MobyPro to view research rankings!
Related Sites +
-
X-COM Tactical Command
Tips, strategy, and general information on all things X-COM.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by IJan.
PlayStation added by Trixter. Windows added by Xoleras.
Additional contributors: Narf!, Kasey Chang, tarmo888, n][rvana, Paulus18950, Patrick Bregger.
Game added December 6, 1999. Last modified May 24, 2024.