Gabriel Knight: Sins of the Fathers
Description official descriptions
Gabriel Knight is a wise-cracking bookstore owner and would-be author. He is the last in a long line of Shadow Hunters, those fated to fight supernatural forces of evil. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past. One day, a blood-chilling murder shocks the inhabitants of the city. The police detective assigned to investigate the crime is Gabriel's friend. In the beginning Gabriel collects evidence in hope of using the material for his new novel; but soon he finds himself personally involved in the investigation, and plunges deeper into the world of secret societies and murderous cults.
Gabriel Knight: Sins of the Fathers is a third-person puzzle-solving adventure game. Created by Jane Jensen, the game differs from Sierra's Quest games (e.g. Space Quest) by having a realistic setting and focusing (despite its supernatural elements and humor) on mature themes and detective work. In this way it is more similar to the company's earlier Laura Bow games.
The game's icon-based interface is the same as in Sierra's previous titles, with verb commands that allow interaction with the game world and its inhabitants. Though the game still has plenty of inventory-based puzzles characteristic for classic adventure, its gameplay is heavily inclined towards dialogue. Typically, Gabriel will have to interrogate other characters, choosing conversation topics and thus gradually finding clues and advancing towards the mystery's solution.
The game's locations are done in hand-painted style. The CD version of the game adds full voice-overs to the dialogues, as well as narrator's voice to text descriptions.
Spellings
- גבריאל: זיכרונות אפלים - Hebrew spelling
- 狩魔猎人 - Simplified Chinese spelling
- 가브리엘 나이트 - Korean spelling
Groups +
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (DOS version)
99 People (91 developers, 8 thanks) · View all
Game Designer | |
Producer | |
Composer | |
Director | |
Lead Programmer | |
Background and Illustration Director | |
Animation Director | |
Programmers | |
Backgrounds and Illustrations | |
Animation | |
3D Rendering and Animation | |
Text & Dialogue | |
QA | |
Brand Manager | |
Audio Engineers | |
[ full credits ] |
Reviews
Critics
Average score: 86% (based on 34 ratings)
Players
Average score: 4.2 out of 5 (based on 314 ratings with 18 reviews)
Gabriel is the best adventure game series ever.
The Good
The voice acting was wonderful-Tim Curry was not as bad as some people say he was. The plot just grabs you by the seat of your pants and never lets go-you can't go to sleep at night due to the images and wondering what would happen next.
Another thing is the opening sequence. Boy. That just glued my eyes to the screen-scared, but not willing to take my eyes off the screen in fear of missing the next plot twist.
I think voodoo is a great topic for adventure games, and also New Orleans lends itself as a location. Plus I really liked the characters.
The graphics just blew my mind, and this game shows why I LOVE graphic adventures.
The Bad
It was buggy. That German bug made me almost smash my moniter, but I got over it. Also, the puzzle in the catcombs in which you had 2 milliseconds to respond was unbelievibly stupid. Also, I got stuck a LOT.
The Bottom Line
Buy it, but be warned. This game will very possibly ruin your social life. But it's worth it.
DOS · by emerging_lurker (159) · 1999
Guybrush Threepwood gone detective!
The Good
Well for one, this is one deep story. Other Sierra adventure games had this "surface level-fun kiddies" kinda of story line. This is the first Sierra Adventure game with a really serious-adult like approach to a game. The mysterious but not so creepy storyline gave a constant adrenaline flow, but not so much to give you a heart attack.
Our main character appears to be a favorite among "men with minds like boys" : a cool, mysterious laidback kinda guy, but always seems to be a corny and horny guy in the background. Gabriel Knight is yet the most "real character" most blokes can relate with. One thing that is probably memorable is the various "useless actions" that ol'Gabriel does especially when he interacts with his lovely secretary. It may not have to do anything with the overall plot, but it certainly was the most memorable ones.
The graphics in this game is astounding, coincidently enough it's about the same period to the breath-taking graphics in Hero's Quest III. I remember just stopping and notice on how "smooth" the graphics were compared to previous Sierra adventure games.
One of the best things about the game was the Sound and the Music. The sound was totally aligned with the game-play: the sound of the motorcylce racing along is one of the most memorable sounds you get. The music cool and mysterious, certainly shall be a reminder of the best music compositions around in gaming history.
The Bad
Can you spell: B U G S?
Unfortunately, the reason why I didn't finish this game was the multitude of bugs which often cause the dang game to crash. Bugs appear to be a favorite feature among Sierra adventure games...don't know why.
Something I've noticed about this particular Sierra adventure game compared to other Sierra adventure games was the lack of "places"...in games like King's Quest there are many places which may or may not have something for the hero to do. In Gabriel Knight there usually is something to do every area you visit, although more than often it's just one of two things. After that, you barely visit them again. It's like the church in the game, the only thing you do there is to get some pastor's clothes. That it. Ho-hum. Oh, well.
To my recollection, the puzzles were one of the toughest I have experienced, even by Sierra's standards. Funny that it was tough despite the it was the "point and click" adventure types. My IQ must've have been not very high back then...not that much has changed now...:p
The Bottom Line
Certainly one of the best mystery adventures around.
DOS · by Indra was here (20735) · 2004
Nobody does voodoo like you do
The Good
When we say "adventure", we often think "comedy adventure", and the reason for that is simple: the greatest classic adventure games are comedies. "Serious" adventure games have always been much less popular. Sins of the Father is not the first attempt on this field, but it is the first one that takes hardcore puzzle-solving gameplay and charming humor that made comedy adventures great, and uses it to create an amazingly intense, atmospheric experience with touches of horror, an intricate narrative, and an unprecedented (for adventure games) degree of realism.
Sins of the Fathers succeeds where most others failed, before and after. How to make an adventure with puzzles that are hard enough, yet do not distract from the realistic setting of the game? How to combine humor with horror? How to write a story that is supernatural and natural at the same time? How to create lovable characters that resemble real people in everything they do, without becoming dull? This game solves all these problems.
The unique atmosphere of New Orleans fascinates the player from the very beginning. Every corner of the city oozes mystery, yet at the same time the city is so realistic. You'll meet typical inhabitants, old French catholics, Haitian voodoo specialists, black people who talk with that wonderful Southern accent, and many others.
The heroes of the game, Gabriel and Grace, belong to the most charismatic and memorable characters the adventure genre has ever produced. Their witty dialogue provide the necessary comic relief and give the game a wonderfully light personality, despite all the horrors that occur in it. By the way, be sure to get the CD version of the game - the voice-overs are fantastic.
A deeply involving story develops in New Orleans, written by Jane Jensen, the master story-teller. Detective mystery, educational trip into the realm of occult sciences, information about a region and its inhabitants, religious fable of sin and redemption - it is hard to say to what style this story belongs, but one thing is sure: it is good in everything it does.
The outlines of the plot follow a classic detective/mystery pattern: a crime takes place in the beginning of the game, and you have to find out who committed it and why. But of course, this is not just a regular crime, and soon you'll plunge into the world of ancient cults, superstitions, and magic. What is so great about this story and about Jane Jensen's style in general is not the abundance of supernatural effects to stun the player; it is rather the extremely natural approach to everything that happens, which makes it so credible, no matter how incredible it actually is. All the supernatural things grow out of a realistic setting, so that the player never feels they are forced. One of the techniques Jane Jensen uses to reach this high level of credibility is the correctness of the cultural material used in the game. She gathers historical details to meticulously reconstruct the picture of voodoo cult, and because of this scientific approach, the player is convinced the whole thing is real.
This is the background for a game that was developed by a company that already had years of experience in making quality adventure games. But even for Sierra, the gameplay of Sins of the Fathers was a rare achievement. The biggest problem that creators of serious adventure games have to face is the fact tricky puzzles aren't realistic and usually don't fit in an involving story. Either you fill your game with hilarious item combinations and get a comedy; fill it with mind-breaking puzzles, stop the action and make it a dull Myst clone; or reduce the gameplay to a minimum and get a shallow "interactive movie".
Sierra chose a different approach. I believe their early games like Colonel's Bequest employed the method of "detective simulation" - and probably there were text adventures that did it even much earlier. In any case, this is the path Sins of the Fathers followed. It is based mainly on investigation and dialogues: you talk to people to find out more about the topics you are interested in, then ask other people about the new topics you learn in process, etc. But at the same time, the game is full of hardcore puzzles that are very creative and that are equally far from Myst-style riddles and insane inventory orgies of comic adventures.
When playing a semi-serious adventure such as Fate of Atlantis, I still felt very strongly I was in a game. Sins of the Fathers never evoked in me this feeling. One of the greatest achievements of its gameplay is the fact it is a challenging game with real puzzles and serious detective work, yet it is not a collection of brilliant puzzles that are there just for their own sake.
Sins of the Fathers is also one of the last masterpieces of hand-painted graphic style. If you want to see how beautiful a 2D game can look without resembling a cartoon, take a look at this game. That was the "serious" graphics style that matched the game perfectly. There are many dark colors, especially brown, to make the game world look more mysterious and sinister, yet very cosy at the same time. Character portraits that appear during the dialogues are excellent. In addition to that, the game is accompanied by one of the best MIDI music scores I have ever heard.
The Bad
Not all the puzzles in the game are great; some just made me scratch my head, wondering why they were inserted into this game. Worse are the dreadful moments of "irreversible" situations: I believe that there are a few instances where you can get irrevocably stuck in the game because you forgot to do something before. This still reminded me that it was a Sierra game, after all.
There is also a bit too much of "triggering" - walking around and talking to people over and over again, going through all the locations in circles, clicking on everything on the screen, etc., in hope of triggering a scripted event and being able to advance the story.
The Bottom Line
I don't know what kind of voodoo magic they did here, but Sins of the Fathers proved that adventure games could, in fact, tell serious, involving stories, create dark, atmospheric worlds, and even throw at you educational material without boring you to death - all without sacrificing the gameplay. Truly a timeless classic, Sins of the Fathers is required gaming for those who care for the genre.
DOS · by Unicorn Lynx (181645) · 2011
Discussion
Subject | By | Date |
---|---|---|
Gabriel Knight Multimedia CD-ROM | Edwin Drost (10516) | Feb 4, 2017 |
The game gets stuck at day 5 | Nowhere Girl (8782) | Apr 28, 2016 |
A GK remake and no one's talking about it | chirinea (47574) | Nov 11, 2014 |
I really dislike the narrator | SnubPollard (62) | Feb 8, 2013 |
Trivia
CD version
The CD version of the game includes a 20 minute behind the scenes avi file depicting the creation of Gabriel Knight. The file also included interviews with most of the cast, lead designer/writer Jane Jensen and others.
Covermount releases
- The full game on CD was bundled with the January 2001 edition of Computer Gaming World magazine.
- The full game on CD was bundled with the July 1997 edition of CD-Rom Today, a Brazilian computer magazine.
German version
The German CD-ROM version has a major bug, which causes to crash the games at at least three points during the game. The program obviously hangs, because of a corrupted soundfile. Turn off voices & music in the crashing scenes and you can go on playing.
Leilani Jones
Leilani Jones (Malia Gedde) seems to like the voodoo priestess gig. She also plays one in LucasArts' The Curse of Monkey Island.
Novel
Jane Jensen has written a novelization of the game, first printed in February 1997, through Penguin Books's ROC imprint. The game's sequel was also given the novelization treatment.
References
- It could be a coincidence, but there is a real life blues musician from Lousiana, named Dr. John. Perhaps the character's name came from a fan.
- On day 3, you’re able to attend a (pretty boring) lecture at the Tulane university. Take a walk in the lecture hall and read the bulletin board. After looking at it a few times, you’ll get the message “There's a notice for a lecture on Investigative Reporting techniques to be given by octogenarian Pulitzer Prize winner Laura Bow Dorian." This refers to two game characters from the The Dagger of Amon Ra adventure: Laura Bow en Steve Dorian. In the game, they fell in love. An octogenarian means someone between 80 and 90 in age, so this assumes the two of them got married in the end.
Awards
- Computer Gaming World
- June 1994 (Issue #119) – Adventure Game of the Year (together with Maniac Mansion: Day of the Tentacle)
- November 1996 (15th anniversary issue) – #7 Best Way To Die In Computer Gaming (get the heart ripped out by a zombie)
Information also contributed by Alan Chan, chirinea, Chris Mikesell, Isdaron; Pseudo_Intellectual, Sciere and Zovni.
Analytics
Related Sites +
-
31 Day History of Horror Games: Gabriel Knight
An article by Jonathan Howard of On the Stick, a video game blog and podcast, providing a retrospective of Gabriel Knight as part of a series on horror games. The article has little in the way of personal opinion but rather attempts to provide a broad overview of the game (Oct. 2011). -
GK1 Walkthroughs
Links to several strategy guides -
Gabriel Knight 2000: Surviving the Third Millennium
An independent programmed setup file which installs the game perfectly on Win XP. -
Gabriel Knight omnipedia
A wiki encyclopedia/companion for all Gabriel Knight media. -
Hints for Gabriel Knight 1
Diane Griffiths' hints will help you solve the game -
Sins of the Fathers - FAQs & Guides
GameFaqs.com collection of walkthroughs and guides -
The Domain of Schattenjagers
All about the game and the blood !! -
The Patches Scrolls
Download site for the CD-Rom Patch -
Windows XP Set Up
Inferno explains how you can get this old game to run on Windows XP. Not perfect, but playable.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Eurythmic.
Windows added by Picard. Windows 16-bit added by MAT. Macintosh added by Katakis | カタキス.
Additional contributors: MAT, Andrew Hartnett, Unicorn Lynx, Jeanne, Daniel Saner, chirinea, Sciere, Xoleras, Boston Low, 1gnition, Zeppin, Patrick Bregger, Plok, trembyle.
Game added May 13, 1999. Last modified November 12, 2024.