Heroes of Might and Magic III: The Restoration of Erathia
Description official descriptions
Heroes of Might and Magic III: The Restoration of Erathia takes place long after the ending of Heroes of Might and Magic II: Price of Loyalty and partially concurrently with Might and Magic VI: The Mandate of Heaven. Receiving news of her father's death, Catherine Ironfist, Queen of Enroth, sails for Erathia to attend her father's funeral. Fearing the worst, she assembles a military fleet as her escort. Arriving on the coast of Erathia, Catherine finds an allied wizard's tower, devastated from battle and abandoned. There she learns Erathia is falling to its enemies. Mustering local armies, Catherine marches to Erathia's capitol, restoring lost land along the way.
The Restoration of Erathia retains the bulk of the gameplay from its predecessors, with significant additions and modifications. It features 8 entirely distinct towns with 7 creature levels each, but this time all creature levels (save for neutral-only ones) can be upgraded. Also new are war machines, a total of 122 artifacts, overhauled spell list, new and edited map locations, an alignment mechanic which affects interaction with some of the map locations and spells, and 7 single-player campaigns with a vast set of single scenarios which can be played against the AI or other human players.
Spellings
- Герои Меча и Магии III: Возрождение Эрафии - Russian spelling
- 魔法門英雄無敵3 (主程式) - Traditional Chinese spelling
- 魔法门之英雄无敌III:埃拉西亚的光复 - Simplified Chinese spelling
Groups +
- Fantasy creatures: Dragons
- Fantasy creatures: Dwarves
- Fantasy creatures: Elves
- Fantasy creatures: Goblins
- Fantasy creatures: Mermaids / Merpeople
- Fantasy creatures: Minotaurs
- Fantasy creatures: Orcs
- Fantasy creatures: Unicorns
- Games that include map/level editor
- Games with randomly generated environments
- Heroes of Might and Magic series
- Middleware: SDL
- Middleware: Smacker Video
- Might and Magic universe
- Protagonist: Female
- Protagonist: Female (option)
- Protagonist: Royalty
- Sound engine: AIL/Miles Sound System
- Video games turned into board / card games
- White Label releases
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Credits (Linux version)
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Reviews
Critics
Average score: 87% (based on 39 ratings)
Players
Average score: 4.0 out of 5 (based on 171 ratings with 11 reviews)
This game has taken up many hours of my life.
The Good
The different varieties of monsters, castles, and magic spells. The map editor was one of my favorite parts of the game.
The Bad
The Inferno group only has one shooter. If it had one more it would have been my favorite group.
The Bottom Line
You start with a castle and you build it up. You can buy buildings to create men and then recruit them, and you can build your mage guild (place where you learn your spells). When you have acquired an adequete army you can try to take over the world!
Windows · by Attila (553) · 2004
The Good
Audiovisuals are the best bet of HoMM3. Graphically is pleasant, and creatures are well designed and animated (and it's a TBS game). Music is also excellent, and sound effects don't fall from the standard.
The Bad
Replayability suffers greatly from repetitive gameplay. Although there are many campaigns to choose from, every game quickly becomes the same as the previous. It's a matter of improving your cities as soon as possible, therefore improving your creatures. Then, raise as many creatures as you can: in battle, your best chance is outnumber the enemy, even with weaker units. But most important is to find the best hero/monster/spell combination (like regenerating vampires under command of a hero with Vampire specialty). Once found, the game becomes easy even at the King level.
I don't understand also why forests and hills block travel completely: It's a poor way of simplifying and I think shows the designers paid more attention to visual aspects than to game itself. The list of spells is far from being large, and creatures are actually half of the total, as "minor" versions quickly become obsolete.
Supposedly, the Map Editor expands replayability, but making your own scenario needs patience, too much patience. And what's the fun of exploring a world you already know from head to toes? Perhaps playing maps created by others... but as I said every game is the same.
The Bottom Line
Nothing more to say... I think HoMM3 may appeal more to RPG gamers than Strategy ones, as it focus on Heroes (curiously), and has a strong Fantasy paper-and-pencil RPG feeling.
Windows · by Technocrat (193) · 2002
A turn-based Strategy game that will fill many of your hours.
The Good
It flows. When playing HoMM3, you don't waste your time on minor things like extensive resource managment or deep experiance calculations, you simply play the game. The interface is clear, straight forward and easy to learn, and I believe it's the most powerful feature of the game.
Other nice additions- Excellent sound in .mp3 mode, so you'll be able to play it even while not playing the game, averge graphic and a good AI, that'll require some time to defeat.
The Bad
The game is almost identical to the other games on the series. The graphics are very similar, and most of the objects weren't changed at all, other than increasing their resolution a bit. Some of the armies are clearly better than the others, and on lower difficulty levels you can easily reach some of their more powerful units on the 1st or 2nd turn.
The campaign is terrible. The story is childish and uninteresting, each of the scenarios is easy and straight forward, and there is no real challange.
The greatest problem of the game is its multiplayer. Since it's a turn based games, you may wait long hours waiting for the other players to play, and for a game which supports up to eight players this can be a long wait... Actually, me and my friends started playing Talisman between our turns.
The Bottom Line
Although the game has many flaws, the single-player (and hotseat for up to three players) is f-u-n, and it's worth buying just for that.
Windows · by El-ad Amir (116) · 2000
Trivia
Dreamcast port
A Dreamcast port was under development, but eventually cancelled due to the console's technical limitations. A build from August 2000 appeared online on 30 March 2020.
Mythology
Heroes of Might and Magic III made a major error in regards to Greek mythology. This refers particularly to the Gorgon and the Medusa.
In Heroes, the Gorgon is a fire breathing/death staring Bull from the swamps. In Greek mythology, the only creatures that closely fits this description are the Khalkotauroi. The Khalkotauroi were a pair of fire-breathing bulls forged from bronze by the Smith God Hephaistos as a gift for Aeetes, King of Kolkhis. These bulls were later killed by famous Greek hero Jason, in his quest for the Golden Fleece.
The Gorgon in Greek mythology actually refered to a race known in Heroes as the Medusa. Gorgons are a race of vile creatures that had hair of live snakes, necks covered with scales, they have tusks similiar to of a boar, golden hands and bronze wings. Their trademark: anyone looking at them would be turned to stone (due to their extreme ugliness).
There are 3 known Gorgons (other sources say there were more): Stheno, Euryale and their most famous sister: Medusa. Medusa was later killed by the Greek hero - Perseus.
References
- The cheat codes in this game are references to Monty Python and the Holy Grail.
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Related Sites +
-
Celestial Heavens
Tons of informations and dozens of maps & campaigns -
International Web Site
International Web Site -
Torre de Marfil
Spanish fansite of the saga
Identifiers +
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Contributors to this Entry
Game added by MAT.
Macintosh added by Kabushi.
Additional contributors: Indra was here, tarmo888, Xoleras, Silverblade, DarkDante, Stratege, Paulus18950, Shu Nin, Patrick Bregger, Plok.
Game added May 27, 2000. Last modified May 29, 2024.