Super Smash Bros.: Melee
Description official descriptions
The sequel to HAL Laboratory's Super Smash Bros., which pitted Nintendo characters against each other, ups the ante by including more levels, more characters, and more game modes.
The game is a Nintendo fighting game with different rules to it. Instead of knocking your opponent's health down, you knock him or her out of the battle field. You choose from the wealth of Nintendo characters like Mario, Bowser, Yoshi, different Pokémon, and even Link and then either fight through the single-player portion, featuring modes like Classic, Adventure, and Event Mode or battle it out with your friends in a four-player frenzy. More characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description. Also, with the simplified fighting controls, it's pretty easy for even your non-gaming friends to just pick-up and play.
Playable characters come from the following games:
- Game & Watch (Mr. Game & Watch)
- Donkey Kong (Donkey Kong)
- Mario Bros. (Mario, Luigi)
- Super Mario Bros. (Princess Peach, Bowser)
- Metroid (Samus)
- The Legend of Zelda (Link)
- Ice Climber (Ice Climbers)
- Dr. Mario (Dr. Mario)
- Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (Marth)
- F-Zero (Captain Falcon)
- Super Mario World (Yoshi)
- Kirby's Dream Land (Kirby)
- Star Fox (Fox, Falco)
- Earthbound (Ness)
- Pokémon Red/Blue (Pikachu, Jigglypuff, Mewtwo)
- The Legend of Zelda: Ocarina of Time (Young Link, Princess Zelda/Shiek, Ganondorf)
- Pokémon Gold/Silver (Pichu)
- Fire Emblem: Fuuin no Tsurugi (Roy)
Spellings
- 大乱闘スマッシュブラザーズDX - Japanese spelling
- 대난투 스매시 브라더스 DX - Korean spelling
Groups +
Screenshots
Promos
Videos
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (GameCube version)
293 People (261 developers, 32 thanks) · View all
Chief Director | |
Assistant Chief Director | |
Programming Director | |
Programming | |
Design Director | |
Design | |
[ full credits ] |
Reviews
Critics
Average score: 87% (based on 43 ratings)
Players
Average score: 4.2 out of 5 (based on 183 ratings with 15 reviews)
One of the greatest games. Ever.
The Good
In my honest opinion, this may be one of the games that I have spent more hours playing than any other two games combined. It has almost limitless replay value, as long as you can one to three friends together. With classic characters like Mario, Luigi, Mr. Game & Watch and Samus, and new characters like Sheik, Ganondorf, and Doc Mario, it is just endless hours of competitive fun. While the single player isn't bad, I've only used it to gain trophies, or when unlocking other characters. Other than that, this game is completely about multi-player.
It's multi-player facets is one of best designed four-player fighting games ever. The stages are well done, with exciting and notable differences, rather than just generic scene changes.
The Bad
The only three flaws in this game are:
1) The repetitiveness of the single-player mode. There is only so often you can go through it, with every character. Even with the three modes, and the 'extra' target and homerun modes, it can only provided limited entertainment if you are by yourself.
2) Lack of some classic characters. It is unfortunate that classic characters like Kid Icarius and other famous notables didn't make it into the game, even though Marth and Roy did. And, rather than having young Link and Link, and Doc Mario, and Mario, I would have liked to see more variety. Having younger/alternate versions seems like a cop-out to me.
3) Some of the stages are really hard to fight on. Some stages are more hazardous than the other players, causing more SDs than anything else. I appreciate the novelty of some of them, like PokeFloats and Big Blue, but I would have rather seen them be less deadly against the players. After all, the players are there to fight each other, not run from a scroll screen in order to just stay alive.
The Bottom Line
One of the best games in the market - Don't walk, run to buy this game.
GameCube · by kawaii (18) · 2003
The Good
First off, the graphics are top-notch. Not the best the GameCube will ever see, but definately top-notch. Special effects, like fire and such, look especially nice. And most characters have very detailed textures. So, graphics. Good.
The sound: Well, although the sound effects aren't something you really notice while taking part in a clash of video game characters, it has all the sounds you'd want including Mario's high-pitched shouting to Mewtwo's demonic grunts. The music, however, is something you'll notice. It's all your favorite music pulled straight out of Nintendo classics, like Metroid, Mario, Zelda, you-name-it, remixed and pumped into one game. It's every Nintendo fan's dream.
The single-player, while being a bit on the short side, still has a lot to do after a month of constant playing. There's the normal modes, Classic mode(Where you compete against every character in random battles, ranging from three characters against one giant character to just normal one on one), Adventure Mode(Which takes you through classic side-scrolling levels, with little fights inbetween) and All-Star Mode(A mode that's only enabled when you've unlocked all the characters, where you have to fight one on one, one on two and one on three matches with all the characters in the game). Then there's unlockable characters, bonus stages(like Sandbag Run and Target Practice) and Event Mode. Event Mode has you do specific missions, of sort, where you, for example, have to kill 128 tiny Marios. And if that's not enough, there's roughly 300 trophies of classic Nintendo characters and objects scattered around all of the modes, so get ready to do some collecting. As you can see there's enough to do in the single-player alone.
But that's not what'll keep you coming back to the game in a year. That'll be the multi-player portion of the game. Two to Four-player battles against your mates which almost always end up in heated discussions over how good a judge the computer was on that KO, and the throwing of controllers at opponents. Be ready to take a pause on your friend-ship, cause once you pick up the controller, you'll be pulling all the dirty tricks in the book in order to win. When it really heats up, opponents will start pulling your controller out of its plug, rendering you immobile, making you the perfect pray. Don't worry, not every game you'll be having will have this level of sportmanship. In time you, and your mates, will grow up and start fighting like men(or women.)
The Bad
For one, there could be more extras. It's nothing to complaing about, really. But the single-player portion of the game will be done in two months.
If I have to find any other flaw with the game, it's that most of the unlockable characters are pretty similar to the default characters. Mario is almost identical to Dr. Mario, and although Luigi can jump higher, there's not much different between them, except for strength. Still, I'd rather see my favorite characters in there, and have them be copies, than not see them at all. Put Wario in and have him identical to even Kirby, and I wouldn't care. (Well, having Wario identical to Kirby, as far as moves go, would be ridiculous, so scratch that idea.)
The Bottom Line
Trust me, this is the best multi-player game you'll get on the GameCube. We tried TimeSplitters 2, Mario Party 4, Super Monkey Ball. But it all ended at the same station. Super Smash Bros. Melee.
GameCube · by BigJKO (64) · 2003
The Good
Taking characters from the Nintendo franchise and controlling them as they punch the hell out of each other is still one of my favorite concepts for a game ever. It allows for a lot of fun, revenge and memorable moments and at a party it will always prove to be everybody's favorite. This time around we expanded ourselves a bit further by adding characters from Fire Emblem and some retro titles, as well as adding several fighters from games that were already on the list (Peach and Bowser from the Mario series for example).
Despite of this expansion, the designers at least knew where to stop and this is where Brawl went wrong. The list of fighters in Brawl was indeed huge, but it features so many copies and complete unknowns that it was a bit overwhelming and a waste of space. I excuse Dr. Mario for been a very good reference, Young Link for the fact that Wind Waker was riding high on this system and Falco for just been a badass. That leaves Pichu as the only character that was genuinely a copy of another one. All the other new (and old) characters have their own moves and fighting styles and it compliments them much better.
The new trophies section is a giant Nostalgia trip for Nintendo fans of all ages, a whole gallery filled with information on classic characters that couldn't make it into the game. I would even go as far as to say that it is quite a museum, but it's kinda sad that there are only 300 trophies or so to collect. It's an impressive number, but dear god, you just never want to stop collecting these prizes.
The fighting is a huge improvement over the original Super Smash Bros.. The reason for this is that the controls are now 100% fluent and responsive, you have complete control over the characters you are playing as and you'll never run into a situation where you'll be justified to complain about the controls leading to your death. While this is hardly the game that absolutely required it, it is still nice to have and it makes the game great for tournaments with more serious friends.
All the fighters are really balanced and they all have their own advantages and disadvantages. For example: Sheik is a very fast and flexible damage dealer that can run at high speed and do a lot of damage, but at the same time he is rather fragile and lacks the power to perform the actual attacks that would launch you out of the map. Even the characters that you may find completely useless, like in my case the Ice Climbers and Pichu, are really effective when given to the right people.
The level design is simply gorgeous and there is a nice variety of maps to play in. Almost all the maps are based on locations from the games Super Smash draws its fighters from and compared to the original title these are a huge update both in terms of gameplay and graphics. Some of the maps look breathtaking and many of them have special rules that you need to keep in mind, for example Mute City has cars race over the course that you are fighting one.
The soundtrack is also fittingly awesome to hear and most of it consists once again of tracks from the games we all know and love.
The Bad
It is kind of a shame that the game doesn't feature any of the old maps from the original with a graphical update. It seems like a small task to put them in and they were genuinely entertaining to play (Pokémon stage!!!). There are some unlockable stages I believe, but that is not going to cut it, we want the full package.
The new story mode (or adventure mode) is pretty fun to play, but it lacks context. An adventure would imply you are on some kind of quest, but due to the lack of narration or even a few messages throughout the span of the hour-long trip, you just do the same thing as in the Classic mode. That's not to say that it isn't a lot of fun, but when you make your way through a cave filled with monsters from the Zelda universe in search of the Triforce, it would be at least fair to give us a little explanations as to why. (P.S. that is a pretty good idea for the next Zelda game, I liked that part a lot.)
If I am absolutely forced to come up with another argument, it would be that it's very hard to figure out which character you are playing when there is two copies of that character on the screen (an NPC might have picked it or another human player). It's okay in Free-For-All due to the difference in color, but when you go in teams the second player will have a lighter version of the character which is almost impossible to notice during hectic moments.
The Bottom Line
Melee is by far the best installment in this franchise, which also happens to be my second-favorite Nintendo franchise, so you can see why I am rather fond off this game. The combat is fun and due to the fluent controls it is great for parties, newcomers and even tournaments, all of these situations will come with great laughter due to the great concept this franchise has going. A few very minor issues can't ruin the experience for anybody.
Who can I not recommend this game to? If you have something against Nintendo than this is not really anything for you, it might be a good fighter, but you'll most likely be unable to put up with the premise.
GameCube · by Asinine (956) · 2011
Discussion
Subject | By | Date |
---|---|---|
Colon (or, rather, lack thereof) in title | Michael Cassidy (21287) | Dec 13, 2015 |
Trivia
1001 Video Games
Super Smash Bros. Melee appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Fire Emblem
Prior to this game's release, no game in Nintendo's Fire Emblem series had ever received an official North American release, which caused some confusion among western gamers who were introduced to Marth and Roy (two Fire Emblem characters) via Super Smash Bros. Melee. Initially they were going to be exclusive to the Japanese version of the game. However, when the developers were working on the North American version, they received favorable attention, so they were kept in the Western version.
Mr. Game and Watch
Even though the secret character Mr. Game and Watch is stylized as a 2D character, he is actually a 3D model of his 2D form. The Mr. Game and Watch model is flattened and his shading is different. This can be especially noticed when he's thrown or picking up an item box.
Ness
The character Ness was going to be replaced by Lucas, the main protagonist of Mother 3. However, due to the delay of Mother 3, the developers kept Ness.
Ratings
This was Mario's very first appearance in a game with an ESRB rating higher than E (Everyone).
Snake
Apparently, Hideo Kojima, director of the Metal Gear Solid series, "begged" Nintendo to include Solid Snake as playable character in Melee. However, the game was too into development for this to happen, but Snake appears in Brawl.
Soundtrack
- There exists a re-recorded soundtrack for this game, released solely as a bonus for Nintendo Power readers. It features all of the "arranged" tracks as played in a concert. Unfortunately, the orchestra is poor, and virtually none of the renditions are as good as the ones within the game.
- The Final Destination's sound track, if you listen closely enough, has some arrangements from the original Smash Bros. theme near the end.
Trophies
A trophy from the Japanese version of the game was removed for the US release: The trophy of Tamagon, a character from the Japanese-only Famicom (NES) title, Devil World was taken out due to the use of the word "Devil" in the game's title. His description read:
Tamagon
This is the main character of a Japanese NES game never released in North America. In this quirky maze game, your goal was to work your way through a series of scrolling mazes while battling the cyclopean henchmen of a large, winged demon. Tamagon not only had to worry about the evil creatures, but also the walls, which were extremely harmful.
Demon World
Japan Only
Some of the trophies have a few oddities when examined up close. The Barrel Cannon trophy reads "2L84ME" on the bottom. The Daisy trophy also has a third eye if you zoom in and rotate until you clip through her hair on the back of her head.
In addition, two trophies were changed for the US release. Topi was changed from a Seal (as he appears in the Japanese version of Ice Climber) to the Yeti-like creature in the Amercian version. The Proximity Mine was also changed from the Perfect Dark version in the Japanese release to the Goldeneye version (which was also used in the original Super Smash Bros.) for the US release with the game title mysteriously labeled "TOP SECRET."
Awards
- 4Players
- 2002 – #8 Best GameCube Game of the Year (Readers' Vote)
- EGM
- February 2006 (Issue 200) - #92 on the "Greatest Games of Their Time" list
- GameSpy
- 2001 – GameCube Fighting Game of the Year
Information also contributed by Big John WV, Bob the Stickman, colm52, Mark Ennis, Nelson340, Tiago Jaques and WizardX
Analytics
Upgrade to MobyPro to view research rankings!
Related Sites +
-
Super Smash Bros.
Nintendo's Official Site.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by JPaterson.
Additional contributors: Terok Nor, Warlock, BigJKO, Guy Chapman, Exodia85, FloodSpectre, LordRM, Patrick Bregger, Rik Hideto, FatherJack.
Game added January 11, 2002. Last modified March 27, 2024.