Zak McKracken and the Alien Mindbenders

aka: Zak McCracken and the Alien Mindbenders
Moby ID: 305
Amiga Specs
Buy on Windows
$5.99 new on Steam

Description official descriptions

Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth.

Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways.

The FM Towns version has VGA graphics with 256 colors and higher-quality music and sound effects.

GOG release comes with two versions of the game that install simultaneously. One is FM Towns version with updated graphics, while the other is marked as Floppy version which is the old DOS version of a game.

Spellings

  • Zak McKracken and the Alien Mind Benders - Alternate spelling
  • ザックマックラッケン - Japanese spelling

Groups +

Screenshots

Promos

Credits (Amiga version)

28 People (27 developers, 1 thanks) · View all

Created and Designed by
Scripted and Programmed by
"SCUMM" Story System by
Background Art by
Character Animation by
Sound Effect by
Original Music by
Amiga Version By
Creative and Technical Support by
Project Directed by
Lucasfilm Games General Manager
Production Management
Marketing Management
[ full credits ]

Reviews

Critics

Average score: 82% (based on 37 ratings)

Players

Average score: 3.9 out of 5 (based on 181 ratings with 10 reviews)

The mother of all point-n-click adventures to come.

The Good
When I was around 12 and this game first made a splash on the scene, I pretty much became obsessed with it. It was nothing I've experienced before on my trusty C64: its breadth and atmosphere felt just surreal. I could submerge in it for entire weekends. Granted, I used to progress awfully slowly in adventure games, prone to savour and take in every new location for quite a while.
On a less personal note, this game was the first truly accomplished, epic point-n-click adventure game -- or 'arcade adventure' as we called them back then. It really gave Sierra a run for their money by taking to the next level everything the then-simplistic Quest franchise stood for.
It had heartfelt dialogs, an intricate if goofy plot, plenty of good ideas and in-jokes, loads of locations, and even a catchy theme song. In other words, it was a cut above the Quest series it was designed to challenge.
Significantly, it also directly paved the way for the more sophisticated Monkey Island duo by boldly experimenting with the SCUMM design system.

The Bad
The maze scenes; these were obvious fillers in a game that didn't need filler material.

Also, if you're much older than 12 or 13 -- which I think was my age at the height of my Zak fandom --, you might find the plot and the characters a tad too juvenile.

The Bottom Line
Lucasfilm's adventure department evolved in leaps and bounds after this game, releasing a classic a year, so in retrospect their 1988 effort may not look much.
But as the first Lucasfilm adventure game that requires more than just a casual approach, Zak McKracken's spot is forever secured in the annals as an important release.

DOS · by András Gregorik (59) · 2014

Hard call... Zak is solid in many aspects, and lackluster in many others.

The Good
A much closer view of what is normally regarded nowadays as the "Classic" adventure game than it's predecessor and forefather, Maniac Mansion, Zak McK. is your archetypical semi-linear adventure game with a globe-hopping, epic storyline, multiple characters, light npc interaction, "the-weird-item-that-you-get-at-the-beggining-and-use-only-at-the-end" cliche, and heavy-duty inventory and deduction puzzles. Nothing wrong with that, uh?

As far as plots go, Zak's pretty bizarre, it's far more surreal and humoristically appealing than Maniac Mansion, mostly because of the lack of Ron Gilbert as head honcho (whose sarcastic edge is always recognizable in the games he helms), so it's weird and funny but in far more "mainstream" way than Maniac Mansion. That's not to say that there isn't weirdness to be found here, mind you! As a tabloid journalist whose usual assignments include taking pictures of two-headed squirrels, you find yourself in the way of a world-threathening plot to stupidify the human race with copies of Final Fantasy 8 and Metal Gear Solid!! .... uh, wait...no... that wasn't it... though it makes sense to me!

Anyway, as Zak and his main love interest Annie, you'll enlist the help of a couple of coeds by the name of Leslie and Melissa who can Commander-Keen their way to Mars with a mini-van (!!??) and somehow try to make heads and tails of a plot so sinister and evil that it could only be crafted by the most phalic-headed aliens of the universe. Very entertaining stuff and quite interesting indeed!

Technically speaking the game takes some major leaps from MM, mainly in the graphic front, with characters far better proportioned, and much more detail and items as well as NPCs to interact with. Most of the improvements come courtesy of the grander scope of the game, but the technology itself is pushed way past the edge seen on Maniac Mansion.

There are also a small amount of non-linear elements included in the game, such as money management and multiple solutions to some puzzles to add some flavor to the game, which makes it far more open-ended than the usual adventures but falls in the pitfalls of making the game unsolvable or incredibly hard to beat at times.

The Bad
As long as we remember this was the first "super-production" of Lucasarts in which the concept of adventuring is moved closer to the accepted ideal of being an epic game, chockful of characters and locations, we can forget some issues. But the fact is that I think Lucas wasn't yet ready for something so big, and it shows in the game. Kind of like a shoe that is just one size too small for your foot, the narrative cohesiveness for a game like this just isn't "there" and you feel quite lost in a game that is pretty hard by itself, with long stretches of seemingly inconnected adventures that never seem to truly aim for the jackpot (or anything for that matter). It takes quite a bit of patience aside from the usual neuronal work associated with adventure games to survive in Zak, and the addition of money-management elements and several dead ends don't help it either.

Furthermore, the code-system sucks. Since it forces you to use it constantly as you travel from location to location, while on MM you only had to open the door to the upper floor once, in here you'll be checking the manual eeeeevery time you want to travel to another destination and believe me, that happens a LOT in this game. More than it's funny, I'm affraid.

In fact so much more than the comedy aspects seem rather dull and forced, and the whole ordeal starts to reek of the "click-on-stuff-until-some-shit-happens" with alarming ease, not just from the difficulty but from the lack of interest you'll soon be experiencing... "Oh yeah, the aliens just brainwashed my character.. ho-hum.. cute. Next!!"

Oh, and before I forget: THE ENDING SUCKS ASS!!!!!!!!!!! Sorry for that, but quite frankly after wrestling with one of the hardest adventure games ever for months, wading through innane Martian mazes, and bashing the monitor in frustration for countless times (I beated this game back in the days Before handy-dandy internet and it's collection of game faqs and tips) all your reward happens to be a text-epilogue that scrolls by as the two leads gaze in idyllic joy!!! F@#K YOU ZAK!!!!! Even Maniac Mansion had a little animated cutscene!!!!! Heck, even SNK fighting games have more rewarding endings!!!

The Bottom Line
Solid adventure game, but on the face of other games (both before and after) Zak has more of an historical signification than actual value. Yeah it's got a good story and lots of killer stuff on it, but there are many pitfalls that detract from it. For hard-boiled adventurers only though... This game means bussines! But then again, I've always been screwy with difficulties. I can breeze past what most people consider challenging and get stuck in the most retarded situations for many games, so you probably shouldn't listen to me there.

DOS · by Zovni (10504) · 2003

Excellent- in its day.

The Good
It's a giant leap from the cozy Maniac Mansion, and therefore gives you a lot of freedom to move around. The graphics are in the same style as MM, though slightly improved. And there's just something magical about being able to control a tabloid reporter.

The Bad
Sadly, there's a lot. LucasFilm Games (now LucasArts) tried too hard to make a game that was bigger and bolder than Maniac Mansion, and they mostly failed. It must have been fun and groundbreaking to travel the world in a game, but in this modern age, it's the flaws that are more noticeable. The game just gives you to much of a load, and is too unrewarding for all your work. It's too complicated, and that gets in the way of the fun. It's also a shame that there was never a sequel, since I would have been anxious to see what a new Zak title, made by a more seasoned LucasArts, would be like.

The Bottom Line
This is the game where LucasArts started to get the rhythm of adventuring, realizing that you can't be stuck in a house for a whole game, and you need to move around outside. They were a bit overzealous when they went for the complete opposite, and made this game take place in locations all over the Earth. It's an interesting play, but don't expect to get very much enjoyment out of it, as it's just too overwhelming and confusing. Noteworthy today only historically, as it was the prototype for all LucasAdventures to come.

DOS · by zoinknoise (81) · 2005

[ View all 10 player reviews ]

Discussion

Subject By Date
US version VS UK Version Edwin Drost (9719) Mar 10, 2017
A new Zak McKracken Remake Project Joey DiPerla Mar 3, 2008

Trivia

1001 Video Games

Zak McKracken and the Alien Mindbenders appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Copy protection

All versions of Zak McKracken and the Alien Mindbenders, except for the FM Towns release, require the player to enter copy protection codes when leaving the USA, but not when re-entering it or when at an airport in another country. After entering five incorrect entries in a row, Zak is put into Pirate Jail and the game is automatically over. The codes were printed on dark red paper in order to make it harder to copy them.

Concept and inspirations

David Fox wanted the game to have a "New Age" concepts like spirituality, Karma, alien history and he spent a few days brainstorming with a spiritual author - David Spangler. They came up with a list of every thing that might fit into the game and tried to get it all in, including the Face on Mars, Mt. Ranier, Mayan ruins. Names of the female characters came from designer's wives and girlfriends while Zak's name was taken from the Seattle's phone book. "No, there wasn't a Zak McKraken listed - we just pulled a first and last name that worked." - said David Fox in the interview for Retro Gamer 27.

The game took only nine months to complete from initial design to the final version.

Fangames

The first fan project to enter development was "Zak McKracken 2", later renamed Zak McKracken and the Alien Rockstars, which was started in 1996. Because a lot of people joined and left the team over the course of its development, the game progressed slowly, to the point where it disappeared completely in 2001. In 2005 it was re-announced as a new project, being re-developed from scratch. The project was eventually cancelled in 2008, however, as the developers felt that Zak McKracken: Between Time and Space, a fangame that had been released in the meantime, was good enough to warrant abandoning their own project. One of the game's official websites has been archived, allowing players to download the project's original German tech-demo, however their other, zak2.de, was lost due to the use of a robots.txt file, which actively prevented its archival. The New Adventures of Zak McKracken is an Adventure Game Studio remake developed by LucasFan Games.

Zak McKracken: Between Time and Space was started in 2001 by fans who thought that the Zak McKracken and the Alien Rockstars project detailed above was dead. It was ultimately released in 2008

Zak Mckracken and the Lonely Sea Monster, an Adventure Game Studio remake was first announced for a July 2007 release, however it was subsequently delayed until 2008. After several years the project was confirmed to be abandoned in 2010. As of December of 2012, however, the original developer has resumed development.

Platform differences

The game was made with three different styles of graphics: the Commodore 64 multicolor style (low resolution using 256 characters and 16 colors), the higher resolution 16 color version that uses bitmaps and finally the 256 color version (same style as Indiana Jones and The Last Crusade: The Graphic Adventure) which seems to have only been released in Japan on the Fujitsu FM Towns system.

References

A poster of one of LucasFilm's early games, Rescue on Fractalus!, can be seen in the machine room next to a map of Earth. Like Zak McKracken and the Alien Mindbenders, it was also designed by David Fox. In the FM Towns version the Rescue on Fractalus! poster was replaced by a poster for Indiana Jones and The Last Crusade: The Graphic Adventure, another game David Fox was involved with alongside Ron Gilbert.

During the scene on Mars, the tune heard when playing the music cassette in the radio is by "Razor and the Scumettes". Razor is one of the original characters in Maniac Mansion, a LucasArts adventure game released the previous year.

There's a can of gasoline to be found on Mars. If the player tries to pick it up the character says it's for a different game. This is a nod to the red herring in Maniac Mansion, where there's a chainsaw in the kitchen but it's out of gas... and there is no gas in that game.

When reading the telephone inside the The Phone Company's office, it will show a four digit telephone number. This number can be called from Zak's house and a sales representative will pick up. He'll think that it is Edna again, a reference to the player calling Edna in Maniac Mansion.

Awards

  • Commodore Format
    • July 1991 (Issue 10) - listed in the A to Z of Classic Games article (Great)
  • Power Play
    • Issue 01/1989 - Best Graphics Adventure in 1988
    • Issue 04/1989 - Game of the Year 1988 (Readers' Vote)
  • ST Format
    • January 1990 (issue #06) - Included in the list 50 Games of the Year
    • January 1991 (issue #18) – #5 Best Adventure Game in 1990 (Atari ST)

Information also contributed by Daniel Albu, Kevin Carnes, MAT, Mirrorshades2k, Scott G, and Ye Olde Infocomme Shoppe.

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Related Sites +

  • HighLand Productions
    Contains MIDI versions of themes from some LucasArts games, including Zak McCracken.
  • LucasArts' Secret History
    A multi-article feature about the game by the LucasArts news site, The International House of Mojo. The feature article includes an unscored review, short responses written by members of the site's community, trivia, and a transcription of the original hint book.
  • ScummVM
    Get "Zak McKracken and the Alien Mindbenders", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.
  • The Adventure Games Hall of Fame
    Short review, walkthrough and screenshots.
  • The Zak McKracken Archive
    The world's largest collection of Zak McKracken materials

Identifiers +

  • MobyGames ID: 305
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Contribute

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Contributors to this Entry

Game added by Olivier Masse.

Amiga added by POMAH. Commodore 64 added by Rebound Boy. Macintosh, Windows, Linux added by click here to win an iPhone9SSSS. FM Towns added by Terok Nor. Atari ST added by Belboz.

Additional contributors: Trixter, MAT, Apogee IV, HeX-Omen, formercontrib, Chris Tolworthy, Zeppin, Cantillon, Lance Boyle, Patrick Bregger, mailmanppa, Jo ST, FatherJack.

Game added October 5, 1999. Last modified March 29, 2024.