Metal Gear Solid
- Metal Gear Solid (1998 on PlayStation, 2009 on PSP, PlayStation 3)
- Metal Gear Solid (2000 on Game Boy Color)
Description
This version of Metal Gear Solid adds first-person view, a level of difficulty for newcomers, bettered artificial intelligence for some enemies (including bosses) on higher difficulty settings, and, on the third disc Metal Gear Solid: VR Missions.
Spellings
- メタルギアソリッド インテグラル - Japanese PlayStation spelling
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Credits (Windows version)
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[ full credits ] |
Reviews
Critics
Average score: 84% (based on 42 ratings)
Players
Average score: 3.8 out of 5 (based on 140 ratings with 5 reviews)
The Good
The story's so good and layered it leaves many multi-million Hollywood blockbusters to shame. You play as Solid Snake, the world's greatest super soldier who's like gaming's James Bond and Captain America rolled into one: he's suffered PTSD and this mission at Alaska's Fox Archipelago may finally bring some closure to Snake's perpetual guilt over his haunted past.
The story's topped off by some truly wonderful stealth action-adventure gameplay that inspired Splinter Cell and Assassin's Creed, and when you get spotted by the genome soldiers, the iconic alarm sound (that's since become an internet meme) sets off and it always shocks you even if it's done deliberately. Get out of there or else you're screwed.
Metal Gear Solid showed that you can have Nintendo-level quality of games not on Nintendo systems at all and still make an experience to remember. From Raven's boss-fight in the tank out in the snow, Psycho Mantis and Grey Fox challenging the player's persistence, and of course Liquid Snake himself ready to kick some ass in Metal Gear itself.
The Bad
Though the game's graphics are dated by today's comparisons, it's still a technical marvel. With that said, it can be cumbersome trying to sneak around when enemies suddenly see you out of nowhere. Though the detection system in Metal Gear Solid was, and still is, groundbreaking, sometimes a simple slip-up as timing incorrectly would leave you vulnerable.
The Bottom Line
It's the game that changed video games forever: it's James Bond mixed with Mission Impossible, Godzilla and Neon Genesis Evangelion (or Mobile Suit Gundam and Robotech).
It's incredible. It's as quintessential as a movie you've been waiting to see for years.
PlayStation · by John H. (52) · 2019
One of the Greatest games of all time!!
The Good
With amazing gameplay, memorable cutscenes, excellent characters this is one of the best games ever.
The Bad
Slightly short
The Bottom Line
Ever wanted to be in a movie. Well here is your chance. In Metal Gear Slid you play Solid Snake on a mission to investigate a grup of terrorists who plan to launch a nuclear bomb. As you play through the game the amazing gameplay is broken up by amazing cut scenes with the best voice acting ever seen in a game. You will be shocked as Vulcan Raven rides out in a tank and you will be touched by Sniper Wolf's memorable dying speech. You will fall in love with this game. As well as that there are 100s of VR missions that test your skills to the limit.
Windows · by Matthew Bailey (1257) · 2007
Feels like what a rich kid would make after a GI Joe marathon.
The Good
Satisfying boss fights
Some of the music
The Bad
Annoying checkpoint system
Simplistic stealth gameplay
Fake difficulty parts
The Bottom Line
Before Metal Gear Solid, many games tried to mimic a movie, usually by cramming the CD with cheesy FMVs and bad voice acting. Metal Gear Solid finally got it right. From the start, you can feel the cinematic atmosphere as you sneak through a dock warehouse with dramatic choirs murmuring in the soundtrack, credits rolling across the game screen, and the game's title only appearing once you've safely exited.
The gameplay in Metal Gear Solid feels... odd. It reminds me of an amateur game created by an enthusiastic kid who tossed all his ideas in rather than opting for a cohesive design. There are many rarely used or one-off mechanics, making each room feel like its own minigame. It feels quite strange and disjointed to play, but I'd hesitate to call it a flaw. It's a major factor in the movie-like atmosphere; after all, the protagonist of a movie doesn't repeat the same actions over and over.
Ironically, the stealth sections—the game's main selling point—feel undercooked. The stealth genre was still finding its legs at the time of release, and it shows. There rarely are more than two guards to dodge, and in most rooms, it's very easy to stay unseen. The boss fights deviate from stealth gameplay and involve gunfights, missile salvos, and other forms of open combat. They are also invariably fun (except for the terrible tank fight) and difficult.
Some level designs feel a bit janky, bordering on artificial difficulty or padding. For example, there are rooms that have plenty of cameras with no way to sneak past them — you need to toss a chaff grenade to deactivate them. There's no strategy to it at all; if you have a chaff grenade, you win, if you don't have one, you lose.
The game's save system, inherited from consoles, allows saving only at specific checkpoints, like after passing between rooms. This works okay in most situations; it prevents you from save-scumming your way past challenges, and if you die, you rarely lose more than a few minutes of progress. However, the checkpoint system can be annoying, for example in the boss battle that has a lengthy, unskippable cutscene halfway through.
It would be remiss not to mention the numerous charming details, suggesting the developers really enjoyed creating this game. For example, in one of the snowy areas guards can track you by your footprints; it's unlikely to affect gameplay in any way, but it's there. Many puzzles are creative—for example, the way you find Meryl who's gone undercover; the solution makes perfect sense, and yet it's something you usually wouldn't do in a game. Some puzzles require you to pay close attention to the dialogue, but there are always sufficient hints, and you can always call your allies for advice.
The plot is melodramatic, but also so earnestly over-the-top that you just can't be mad at it. It helps that the voice acting is excellent, and most characters are memorable. While the dialogue scenes are lengthy, I was rarely tempted to skip them. The exception is the main villain, Liquid, whom I just couldn't like. His voice was eye-rollingly hammy, every single of his lines was cliche, and his personality was "cookie cutter bad guy #442". I was glad when I could finally take him down, not because he was such a satisfying opponent, but because I wanted him to shut up already.
One major difference in the PC version, compared to the PSX version, is the Psycho Mantis boss fight. The original PlayStation boss fight is famous for its strange, fourth-wall-breaking trickery, and the way it exploits the console's features. Unfortunately, most of these special effects cannot work on the PC, so pretty much all of them have been removed — robbing the fight of much of its appeal.
Sadly, the graphics have not aged well. They probably looked better on the original PlayStation, where the low resolution masked the lack of detail. As for the music, most of it is forgettable, and the boss fight themes are more irritating than engaging, but there are a few standout pieces, like the captivating opening song that welcomes you in the first room.
Windows · by Havoc Crow (29907) · 2024
Trivia
1001 Video Games
The PC and PS1 versions of Metal Gear Solid appear in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
PC version
The PC version includes an expansion disc originally released for the Playstation as Metal Gear Solid: VR Missions which added over 300 missions set in the VR training environment of the original, the ability to play as the ninja, and a "photo shoot" mode featuring the game's female cast among other goodies.
Also, the PC version was supposed to have new hi-res texture skins for all the models (especially Snake himself), but Konami axed the idea.
Developer Dimiter Stanev:
From the only phone talk we had with Kojima, through a translator we were advised not to use high-res textures, since there was no good eye animation for the cut-scenes - e.g. higher texture fidelity would ruin the effect a blurry one gives, since you can't focus your own eyes on it. With a high-fidelity texture it would've looked as puppets, dolls, etc.
I admit that this by far, is the most important lesson I've learned from anyone in the game industry - sometimes less is more, and wrong is right.
Information also contributed by Kasey Chang
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Related Sites +
-
JUNKER HQ
This fansite is dedicated to the games produced and/or designed by Hideo Kojima and contains all kinds of trivia, artwork, plot summaries, discussion forums and more. -
Metal Gear Solid: The Unofficial Site
A fansite that contains information about the whole Metal Gear franchise, including galleries, interviews, downloadable content and discussion boards.
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Contributors to this Entry
Game added by Matthew Bailey.
PS Vita, PSP, PlayStation 3 added by Fred VT. Windows added by Kartanym.
Additional contributors: Zovni, malkia, Crawly, —-, yenruoj_tsegnol_eht (!!ihsoy), FatherJack.
Game added April 3, 2001. Last modified March 11, 2024.