Dishonored 2

aka: Dishonored 2: Das Vermächtnis der Maske
Moby ID: 81581
Windows Specs

Description

Dishonored 2 is the sequel to Dishonored and it is set about fifteen years after the events of the first game. It had different endings and this game picks up the story for the one with the best outcome for the characters. Corvo Attano, once framed for the murder of empress Jessamine Kaldwin and the kidnapping of her daughter Emily, has his name cleared and is now Royal Protector of Emily, the new empress of the fictional Empire of the Isles. She has to deal with the Crown Killer, someone who is against her will killing all her enemies and opposition, making it look like she rules with an iron fist and undermining her power. At the same time early on in the story she is deposed by the Delilah Copperspoon, known especially from the first game's story DLC, who claims the throne and says to be the older sister of Jessamine. She violently seizes power with the help of Luca Abele, Duke of Serkonos.

The change of regime is hostile and immediately the player has to choose between two protagonists, either Corvo or Emily, as the main character for the entire game. In the first game only Corvo was available and now there are two, each with their own supernatural abilities. Those can also be discarded entirely by rejecting the Outsider's help and just like the first title it can also be approached as a pure action game with melee and ranged combat, as a pure stealth game or as a mix of everything. Unlike the first game there is no silent protagonist as they both are voiced and speak throughout the game. The game is no longer set in Dunwall except for a short part early on, but in the coastal city Karnaca in the southern part of the Empire of the Isles. Architecture, fashion and technology now draw from 19th century European countries like Greece, Italy and Spain. Where the first game linked together environments as hubs with loading times, Karnaca has a more of an open world-style approach as a single environment, but the game still uses hubs as large sandbox environments for missions. There is a main quest to pursue, but the character can also freely explore and discover many side quests or optional activities in a random order. Overall there are nine, large missions that usually each have a distinct environment such as the Addermire Institute, the Clockwork Mansion or the Royal Consevatory. Next to the overall design many of these locations have very different mechanics. A ship called the Dreadful Whale often transports the character between missions.

Just like Corvo, Emily has access to the Outsider's Mark and can choose to use supernatural abilities or reject them entirely. Emily's abilities often focus on distraction and they are Domino to link the fate and actions of two or more characters, Doppelganger to create a clone, Far Reach as a grappling hook, Mesmerize to turn enemies into a dream state and Shadow Walk to turn into smoke for stealth or to move through vents. Corvo's familiar abilities are Bend Time, Blink, Dark Vision, Devouring Swarm and Possession. Abilities can be upgraded, for instance for Corvo's Blink to pass through glass without breaking it or Emily's Far Reach to snatch items harpoon-style. For stealth it is possible to knock out, drag and throw enemies, it is possible to distract using sound and alarms, and guards have an awareness meter based on sound, discoveries and alerting each other, and vision. The rat plague from the original game is replaced by blood flies. They can attack the character, but can also be turned into a distraction. When more enemies are killed, more flies appear.

Runes need to be discovered or bought at black markets to upgrade the abilities. The bone charm system of the original title returns, but in a new form. Players can now craft custom bone charms after unlocking that power, as equippable items that provide new powers. Bonecharms can add invisibility or invulnerability to specific actions or improve actions such as sprinting or swimming, or the regeneration of health or mana. Next to coins as the main currency, blueprints need to be located to upgrade the arsenal and there are paintings as optional collectibles. Based on the character's aggressiveness and assassinations, a chaos level is determined which influences the outcome.

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Credits (Windows version)

1,331 People (1,261 developers, 70 thanks) · View all

Thanks to
  • Our families and friends for their support.
Published by
  • Bethesda Softworks
Developed by
  • Arkane Studios
Creative Director
Production Director
Art Director
Technical Director
Level Design Director
Animation Director
Technical Art Director
Lead Game Designer
Lead Level Designer
Lead Narrative Designer
Lead Level Architect
Lead Concept Artist
Assistant Art Directors
Lead Character Artist
Lead Environment Artist
Lead VFX Artist
Lead User Interface
Lead Graphics Programmer
Lead Tech Programmer
Lead Tools Programmer
Lead Gameplay Programmers
[ full credits ]

Reviews

Critics

Average score: 85% (based on 22 ratings)

Players

Average score: 3.5 out of 5 (based on 35 ratings with 1 reviews)

Incredible game which adapts to your way of playing

The Good
I am amazed about how the level designs and mechanics let you play in so many different ways... I played as Emily the super stealthy no-kill assassin (wait, what?). That means I never got spotted and killed absolutely no one... and the game makes it quite possible.

The best levels are those restricted to one big building -- in particular, the Clockwork Mansion and Aramis Stilton's Manor are amongst the most memorable levels designs I have ever seen. The way the game adapts when you knockdown a certain character in the game is one of these "WOW" moments that leave you speechless.

Many cool powers ("Domino" is awesome, whoever thought of that?), and an interesting main character.

The Bad
Level sizes make the city levels feel artificially limited (the "one-big-building" levels do not suffer from this).

Another flaw: me. Since I decided to play super stealthy and without killing anyone, I had to do lots of reloads, which broke the flow of the game. But that's entirely my fault, I would probably have a lot more fun dealing with the consequences of being seen and using more all my resources.

The Bottom Line
All in all, a great game that mixes action and stealth the way you choose. Score: 88/100.

Windows · by Thexder0 (1931) · 2024

Trivia

Golden-coloured disc

Unlike most games distributed on DVDs, Dishonored 2 was distributed on a DVD where the branded side is gold coloured in cohesion with the gold used at the front, instead of the normal silver colour.

Awards

  • The Dragon Awards
    • 2017 – Best Science Fiction or Fantasy PC / Console Game – Nominated
  • Steam Awards
    • 2017 — The 'Choices Matter' Award — Nominated

Analytics

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Dishonored: Game of the Year Edition
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Dishonored 2 (Limited Edition)
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Dishonored 2 (Collector's Edition)
Released 2016 on Windows, Xbox One, PlayStation 4

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  • MobyGames ID: 81581
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Contributors to this Entry

Game added by Sciere.

Windows Apps added by Kennyannydenny.

Additional contributors: Havoc Crow, Kennyannydenny, Matthias GĂĽnl.

Game added November 17, 2016. Last modified March 14, 2024.