Ninja
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Ninja (1983 on Sharp X1, 1984 on MSX)
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Ninja (1984 on Commodore 64)
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Ninja (1988 on MSX)
- Ninja (1991 on Dedicated handheld)
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Ninja (2009 on Browser)
Description official description
This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you (surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. You are also equipped with a dagger and a shuriken which you can hurl at your enemies.
You must also collect "idols" which are left lying around), which will reinvigorate you, as well as grant you further points. Once you collect all of the idols, you will have won the game.
Groups +
Screenshots
Credits (DOS version)
5 People
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Developed by |
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Copyright 1986 |
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IBM Version by |
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Reviews
Critics
Average score: 59% (based on 12 ratings)
Players
Average score: 3.5 out of 5 (based on 43 ratings with 4 reviews)
The Good
Ah…….at first I just moved right and was stuck. Didn’t know you jumped up through an opening!
Hey! There’s something wrong with this game! Ha-ha!
The Bad
Budget game…short, simple graphics
The Bottom Line
Fun budget ninja game with cute eastern music background. Enough said!
Commodore 64 · by BigM · 2025
The Good
What was the recipe for a good ninja game back in the mid-80's? When ninjas in movies were all the rage? Well, all you needed was a ninja who kicked ass! That was all you needed and that is what this game delivered.
Again, this is a nice classic oldie featuring a stereotypical ninja going about recovering idols from some group of people (a rival ninja clan, perhaps?) and you need to search the whole game (with over 21 rooms if I'm not mistaken) to find them. They're at complete random, thus you can find more than have of them at the very beginning if you're lucky.
Actually, what this game really excels at is its short, easy to play and learn interface and to be able to have a nice 20 minute break (it won't take longer, trust me). If your first conscious memories were in the late 80's, like me, you'd would have probably played this game at some time or at least been interested in ninja games (with the all the TMNT craze on TV, who wouldn't?), and this did require you to use your imagination as you envisioned the CGA graphics transforming into a movie-like cinematic sequence of epic proportions... hey, we all had wild imaginations back then. Actually the graphics just seemed fine despite the primitive 4-colors used, and did create a rather charming atmosphere.
One of the interesting things about the game the sheer number of attacks that were available for you to use. You had 6 kinds of attack (minus the throwing weapons, which would bring it up to 8) at your disposal, even though you only need one of them technically, it was a very interesting touch for them to attempt to create a fairly interesting combat system, by 1986 standards.
The Bad
Well, let's see... this game really didn't have that many negative points. It was intended to be a very short, sweet ninja fighting game, and at that end, it succeeds, but there are somethings that I believe fell off the mark.
For one thing, the rather uneven difficulty in the game when fighting with enemies. Despite having no less than 6 melee attacks at your disposal, only one, the jumping kick, seems to be worth anything. The truth is, swinging your sword around or punching and kicking is nearly useless since the enemies in the game can reduce you to pulp very quickly if you try to fight that way. Use the jumping kick, and you will win the majority of the fights with only luck being the factor of them landing the lucky hits that will kill you. I really, really believe it could have been improved, even if it was a slight factor.
The other thing is there is something in the Amiga version that wasn't present in the Dos version... the evil villain. In the Amiga version, once you got all seven idols, you would be chased by Akuma, the demon lord of the castle, and when you get back to the start screen, you will have to fight and defeat him to win the game. In the Dos version, I don't believe any such character exists and the game ends as soon as you return back to the original. Having Akuma, or some kind of final boss to have to fight would have been a great improvement over just the 'get em and get out' idea.
The Bottom Line
Do you like ninjas? Do you like old games? Do you have 20 minutes to spare? Well, then! What are you waiting for?
DOS · by Salim Farhat (69) · 2009
The Good
Ninja is a realy old game, which always reminds me of the good old days of the XT. It is such as fun game, and it has such atmosphere that I sometimes wish I had a working XT just to play it properly. It is also a really satisfying game, and the few times I completed it left me really loving it.
Ninja has some really cool graphics (all things considered), good controls and a great degree of gameplay - more than most games I ever played.
The Bad
Too bad it has such crappy sound (or lack thereof)...
The Bottom Line
A really fun game. I love it, although I doubt that if I was a little older when I first saw it I would have felt the same.
DOS · by Tomer Gabel (4534) · 2000
Trivia
Editor
Ninja features a built-in editor for the two carriable items (dagger and shurikane). Press 'e' to enter it (see DOS screenshots).
Graphics
Ninja is one of the few PC titles that supports 16 colors exclusively in Tandy mode.
German index
On March 31, 1989, Ninja Mission was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Sales
According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #16 best selling game (194.897 copies). Information also contributed by Xoleras
Analytics
Related Sites +
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Game Map
A screenshot map of the game
Identifiers +
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Contributors to this Entry
Game added by Tomer Gabel.
Arcade added by Kabushi. Amstrad CPC, ZX Spectrum added by Martin Smith. Atari 8-bit, Commodore 64 added by ZZip. Amiga, Atari ST added by Blood.
Additional contributors: Blood, Neville, Patrick Bregger, Karsa Orlong.
Game added March 15, 2000. Last modified November 4, 2023.