Extreme Paintbrawl
Description official description
In Extreme Paintbrawl, you get a chance the play America's up and coming sport, paintball. Using the Build engine, it gives users several places to play in, and also allows over the net play.
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Screenshots
Credits (Windows version)
7 People (1 developers, 6 thanks)
Main Programmer | |
Extra Thanks |
Reviews
Critics
Average score: 15% (based on 8 ratings)
Players
Average score: 1.0 out of 5 (based on 41 ratings with 3 reviews)
The Good
Well, I guess you could say that it's so bad it's good. No, wait, scratch that.
The Bad
Everything. The graphics are terrible, the sound is horrible, the whole idea of a computer simulation of a combat simulation is stupid, the weapons are weak, the textures are shockingly low-resolution, map design is horrid, the game's engine renders about 13 polygons in all, and the objects are wierd and blocky. The worst mistake Head Games made, though? DECIDING TO NOT INCLUDE VIOLENCE IN A FIRST-PERSON SHOOTER. Plus, when you get hit, you lose your really cool gun and it gets replaced with a lousy default gun with paintballs that have trouble gathering up enough velocity to leave the barrel.
The Bottom Line
Just terrible. I think that Head Games should be sued for even coming up with the idea for this game. Like anyone's going to like an FPS based on paintball.
Windows · by Jimmy Sherrill (8) · 2004
The Good
Its funny to watch in a sick and twisted way.
The Bad
Everything. From its nonexistent AI to its atrocius graphics, this game gets it all wrong. Your teamates are useless, they move around, get stuck against walls, and shoot anything but the enemy. When you try to shoot your opponents, all you do is alert them to your presence, which means game over.
The Bottom Line
A cheap game that should be avoided at all costs.
Windows · by jeremy strope (160) · 2000
Trivia
Development
Extreme Paintbrawl was developed from start to finish in two weeks. In response to the many negative reviews designer Carlos Cuello sent a letter to PC Gamer to clarify the situation. Publisher HeadGames only gave them two weeks to develop the game before it went gold. The game also shipped without any kind of AI for the opposing players. The two-week time limit was up and they were in the process of replacing the Duke Nukem 3D bot AI.
Awards
- Computer Gaming World
- April 1999 (Issue #177) – Runner-up as Coaster of the Year (Action)
- PC Gamer
- October 2000 - #3 Worst Game in PC Gamer History
Information also contributed by Kalirion
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Wikipedia: Extreme Paintbrawl
Information about Extreme Paintbrawl at Wikipedia
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Contributors to this Entry
Game added by Aki Zeta-5.
Additional contributors: Trixter, Patrick Bregger, Alsy.
Game added October 25, 2000. Last modified November 30, 2023.