Tom Clancy's Splinter Cell
- Tom Clancy's Splinter Cell (2003 on BREW, J2ME)
- Tom Clancy's Splinter Cell (2003 on N-Gage, Game Boy Advance)
Description official descriptions
Splinter Cell is a third-person action game with a focus on stealth, similar to the Metal Gear Solid series. The player takes on the role of Sam Fisher, an operative for the secret organization NSA Black Operation, part of the U.S. government. The organization deals with very sensitive missions, often taken on by a Third Echelon splinter cell division Fisher is part of. His missions are so discreet, that if he is captured the government will deny any such existence of that organization.
To get around and reach his objectives, Fisher has a variety of moves at his disposal. He can walk, run, crouch, jump, rappel, shimmy, cross horizontal wires, zip using a zip cord, and do a split jump. There are different approaches to taking out enemies. He can use weapons, but the noise might alert guards and that generally makes it more difficult to complete missions. Opponents can be stunned, killed, or subdued. Fisher can for instance jump down from the ceiling and knock an opponent unconscious. Some enemies are needed to activate a door or passcode. Therefore enemies can be taken hostage by holding a gun to their head. They can also be interrogated or be used as human shields.
Other features include the ability to peak through a door before going through or use an optic cable camera (a "snake" camera) to peer through the underside, to check what is ahead. As the focus is on stealth, the amount of weapons is rather small. There is an FN F2000 assault rifle that can be fitted with a silencer and other modifications, and there is a suppressed FN Five-Seven pistol. Ammo is limited and additional bullets are scarce. Players are encouraged to avoid danger by sneaking through shadows and hiding behind objects. Fisher has access to a light meter to check how visible he is, and night vision as well as thermal goggles to see in the dark and view warmer temperatures in colour. Other weapons are ring airfoil projectiles, gas grenades and sticky shockers.
The Xbox version is the original one, with a closely adapted version for the PC, and separate ports for PS2 and GameCube. The latter have slight changes in levels generally to make it a little easier. Each version also contains some exclusive features. The Xbox and PC versions include three additional downloadable missions (Tom Clancy's Splinter Cell: Mission-Pack). The PS2 version has an exclusive level, and the GameCube version can be connected with a Game Boy Advance through a link cable to view an overhead map. The PS2 and GameCube versions include additional binocular items, and the latter also has an extra sticky bomb weapon. The PS2 release also has an exclusive 5min pre-rendered intro cinematic with full orchestrated score, showing how the two agents you are sent to look for at the beginning of the game were captured.
Spellings
- 汤姆克兰西 之 细胞分裂 - Simplified Chinese spelling
- 湯姆克蘭西 之 縱橫諜海 - Traditional Chinese spelling
- 细胞分裂 - Simplified Chinese spelling
- 스프린터 셀 - Korean spelling (Hangul)
Groups +
- 3D Engine: Unreal Engine 2
- Covermount: Fullgames
- Covermount: Level (Romania)
- Enhanced ports / Port differences
- Gameplay feature: Body dragging
- Gameplay feature: Lock picking
- Gameplay feature: Torture
- Games made into books
- Games with the creator's name
- Green Pepper releases
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Setting: 2000s
- Setting: Future now past
- Software Pyramide releases
- Splinter Cell series
- Tom Clancy licensees
- Ubisoft eXclusive releases
- Xbox Best of Platinum Hits releases
- Xbox Classics releases
- Xbox Platinum Hits releases
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Credits (Xbox version)
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Lead 3D Artist/Lead Level Designer | |
Animation Art & Technical Director/Lead Animator | |
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Game Designer | |
Lead Game Designer | |
Sound Game Designer | |
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Production Assistant | |
Original Creation with Participation as Associate Producer & Creative Director | |
Animators (In Game) | |
3D Artist | |
[ full credits ] |
Reviews
Critics
Average score: 91% (based on 95 ratings)
Players
Average score: 3.7 out of 5 (based on 232 ratings with 11 reviews)
A revolution in Espionage action games.
The Good
The shadow's are totally amazing!! No exaggeration, they worked really hard on the shadows and its an intricate part of the gameplay. The gadgets, story, the maps, the surprises all really great. The graphics are amazing in this game. They use this thing called fluid graphics for curtains and other cloth. It's really cool, the darkness and light contrast is amazing. Having to use the darkness to beat levels is really revolutionary. The weapons on the other hand are just plain fun. From what I've seen so far there is the standard silenced pistol, a rifle with a scope which you can attach many things to (tazers, cameras, distraction devices, hollow bullets, gas grenades). He also possesses a variety of distraction capabilites starting from throwing cans to flares, grenades, and the most advanced I've seen was the remote controlled camera that makes noise and shoots case at the touch of a button). Other gadgets present are the laser microphone, the optical eyeglass, grenades, lock picks, night vision goggles, thermal goggles, etc.
The Bad
Having to die a lot to beat the levels because its so unpredictable can get frustrating. Not frustrating enough to make the game less fun though. I also don't like how it doesn't make sense how just because you're in a shadow the guy can't see you although he's right next to you. But that only happens rarely to ocassionally.
The Bottom Line
It's a really good game, just have to be patient or take long breaks before you go take another shot at it. Playing it makes you really feel like you are the main character, especially with the good music integration and all.
Xbox · by Thiago Oliveira (85) · 2003
Plenty of hot and cool spy-action to be enjoyed here.
The Good
Many tense moments did i experience: softly and ever so slowly stepping closer and closer to the guard in the doorway... only to have him turn around at the last moment! Or, running swiftly through a hallway, quickly whipping out the lockpicking tools, unlocking, opening and then hearing the door close just before a soldier enters this hallway. Phew!
Splinter Cell has lots of these moments. As well as exciting combat, beautiful locations to sneak through and an adequate story.
You can use lots of gadgets, look cool using them, admire the sights of a simple light beam rolling over your character 'Sam Fisher' and enjoy figuring out the environment - 'where to go next? and how to get there?'
The Bad
Almost every mission has only one path through it. Rarely have the designers included choices to approach the levels. But, there are still plenty of choices to be made. For example, at what moment to pull a soldier into your shadow.
Sometimes, the behavior of the computer characters is very sharp and observant, at other times they seem to lack eyes and ears.
Some levels have odd (unnatural or illogically constructed) layouts or solutions.
The difficulty levels are the only incentive for playing this game again. If you like to play games on 'Hard' expect only one run through. I don't mind, perhaps you do?
The Bottom Line
Very fun, exciting and thrilling game experience. It has no significant difficulty, so enjoy the ride!
Windows · by re_fold (291) · 2004
The Good
I especially liked the gameplay of "Tom Clancy's Splinter Cell", and also the graphics, the shadows, the complexity of the game, and the soundtracks! Also, i liked the characters dialogs, especially between Sam and Lambert. I think Sam Fisher personality is exactly like a real spy's personality. The voices of the characters were carefully chosen, and they fit perfect with their role in the game. So, an excellent game, the same as the other "Splinter Cells" (Pandora Tomorrow and Chaos Theory).
I must say that the storyline is well presented, not only because it's elements fit well to each-other, but also because, the game has some movies in which, different aspects of the storyline are presented.
The Bad
I enjoyed playing this game so much, i like all things related to it, so, i liked everything.
The Bottom Line
Well, "Tom Clancy's Splinter Cell" its much better than all of the other stealth action games. In my opinion its much better than most of the other action games. I played it first time in August 2004, I have finished it 6 times until then, and I still enjoy playing it. So, as I said, it better than any action, or stealth action game ;-)
PlayStation 2 · by Toncian Vlad Ionut (2) · 2005
Trivia
1001 Video Games
Tom Clancy's Splinter Cell appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Downloadable Content
On March 13, 2003, the first downloadable level, Kola Cell, was released. It can be played whether the game was beaten or not.
Development
The PS2 version was ported over by Ubisoft Shanghai in China. It was developed within 4 months.
Fifth Freedom
One possible source of the Fifth Freedom concept is Noam Chomsky's preface to The Culture of Terrorism: "U.S. international and security policy ... has as its primary goal the preservation of what we might call “the Fifth Freedom,” understood crudely but with a fair degree of accuracy as the freedom to rob, to exploit and to dominate, to undertake any course of action to ensure that existing privilege is protected and advanced." FDR's original Four Freedoms are Freedom of Speech, Freedom of Religion, Freedom from Want, and Freedom from Fear.
Hacking
Tom Clancy's Splinter Cell is one of the three Xbox games that, with the help of Action Replay, can hack into an unmodified Xbox. The other two being 007: Agent Under Fire and MechAssault.
Novels
Penguin has published novels inspired by the game; Sam Fisher's adventures continue in Tom Clancy's Splinter Cell (2004), Tom Clancy's Splinter Cell: Operation Barracuda (2005) and Tom Clancy's Splinter Cell: Checkmate (2006), all (perhaps confusingly) written by Raymond Benson under the pseudonym "David Michaels".
References
- The vehicle that picks up Sam outside the police station at the end of the first level is a delivery van from St-Hubert, a popular restaurant in Montreal where the game was designed. Just look at its logo and compare it to the one on www.st-hubert.com.
- On the level Chinese Embassy, Part II (the second time playing in the Chinese Embassy), go down the back alley (not through the front door of the restaurant) and use the optic cable on the door. The chef can be heard humming If I Were a Rich Man from the movie (or play) Fiddler on the Roof.
- In the original Chinese Embassy level, Sam is told to meet with a mission contact. Once he comes into contact with him, he is to introduce with the code phrase "A bright cold day in April", which is the first line of the novel 1984, written by George Orwell.
Third Echelon
In the game, Sam Fisher works for Third Echelon. The real world ECHELON is a global intelligence initiative run by the US, UK, Canada, Australia and New Zealand. While ECHELON's full capabilities (and intentions) are unknown, the ACLU reports estimates that the network intercepts up to 3 billion messages (phone, e-mail, Internet) daily.
Version Differences
The PC version of Tom Clancy's Splinter Cell is fairly closely based on the original Xbox version. Both were made by Ubisoft Montreal. The GameCube and PlayStation 2 versions, which were developed by Ubisoft Shanghai, are similar to each other, but have many small changes over the originals with the result that they are generally easier. Some doors are moved around, guards are less likely to notice gunshots, etc.
Each version of the game, except for Windows, has some exclusive features. The Xbox release has two new missions downloadable via Xbox Live which involve a Russian nuclear sub. The PlayStation 2 version includes an exclusive level which takes place in a nuclear power plant, new cinematics, a new intro cinematic with original music by the Prague Orchestra, and many behind-the-scenes interviews and documentaries both about the new intro and the game itself. GameCube uses the Game Boy Advance link cable to give you a real-time overhead map and a new sticky-bomb weapon. Additionally, both GCN and PS2 include a new binoculars items.
Awards
- 4Players
- 2002– Best Xbox Game of the Year
- 2002 – Best Xbox Game of the Year (Readers' Vote)
- 2002 – Best Xbox Action Game of the Year (Readers' Vote)
- 2003 – Best PC Action Game of the Year
- Computer Gaming World
- February 2006 (Issue #259) – Introduced into the Hall of Fame
- GameSpy
- 2002 – Xbox Game of the Year
- 2002 – Xbox Game of the Year (Readers' Choice)
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Golden Joystick Awards
- 2003 - Runner-up to Star Wars: Knights of the Old Republic for Xbox Game of the Year.
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Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
- August 31, 2003 - Gold-Award for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland. (PS2 version)
Information also contributed by Ace of Sevens, Alexander Misiti, Karthik KANE, MegaMegaMan, Olivier Masse, piltdown man, Pseudo_Intellectual, Reborn_Demon, Terrence Bosky and Xoleras.
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Related Sites +
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Gamasutra post-mortem for PS2 version
Project lead Wu Dong Hao talks about the successes and pitfalls of porting Splinter Cell to the PS2 on a very tight schedule. -
Get In, Get Out, Don't Leave a Trace
An Apple Games article about the Macintosh version of Splinter Cell (August, 2004). -
Tom Clancy's Splinter Cell
Official website -
Wikipedia: Tom Clancy's Splinter Cell
article in the open encyclopedia about the game
Identifiers +
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Contributors to this Entry
Game added by JPaterson.
Macintosh added by Corn Popper. GameCube added by Kartanym. PlayStation 3, PlayStation 2 added by MAT. Xbox One added by Eufemiano Bullanga. Windows added by Rantanplan.
Additional contributors: MAT, Unicorn Lynx, Corn Popper, Sciere, Ace of Sevens, Zeppin, Patrick Bregger, Rik Hideto, FatherJack, 一旁冷笑.
Game added November 19, 2002. Last modified May 24, 2024.