FTL: Faster Than Light
Windows version
Pew (long pause) Pew
The Good
The premise of being on the run and having to take care of your ship and crew is cool. Mixing elements of Battlestar Galactica and Firefly.
The game is easy to start with and clearly hard to master.
The Bad
Uninspiring visuals. No connection with any characters. Combat isn't that thrilling.
The Bottom Line
I skipped FTL when it was popular in 2012, because it didn't look like my thing. I figured I'd give it a try since I know people liked it a lot and I did really enjoy Into The Breach. But my initial gut reaction was right in this case. It isn't really my thing.
The main premise is nice, but I never really have a bond with my characters. It feels like the game tries to focus more on me bonding with my ship, but that's just a series of rooms.
Everything is presented in a very dry and sterile way, devoid of much emotion or character. There's some RNG going on, but the chances are kind of hidden, which removes the excitement which for example XCOM has about knowing the odds.
But my biggest gripe with the game is that having my crew run around the ship while my weapons reload painfully slowly, just didn't feel very fun or exciting. The game just failed to capture my attention even after trying a couple (not very successful) runs. There's clearly something to get good at and master eventually, but as the primary mechanic didn't really manage to hook me I guess the game just isn't for me. Which is unfortunate, because I was kind of hoping it would prove me wrong.
by vedder (75617) on January 26, 2025