Gunship 2000
Description official descriptions
Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. The updated graphics engine provides much more detailed terrain variation, with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. The crew learns and grows in experience as they continue to survive and succeed. A full mission recorder allows you to view every member of your team as they fight or die. Plenty of weapons are available for your side from the latest Hellfire missiles and Sidearm anti-radar missiles to the old-fashioned chain gun and gun pods are available for your use. The enemy can be well-armed as well, from deadly 2S6 gun/missile combo to old-fashion ZSU-23, even the occasional MiGs.
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52 People (37 developers, 15 thanks) · View all
Game Design | |
Topographical 3D Concept/Programming | |
Programming | |
3D Graphics | |
World Graphics | |
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EGA Graphics | |
Original Music Compositions | |
Sound and Music Programming | |
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[ full credits ] |
Reviews
Critics
Average score: 86% (based on 27 ratings)
Players
Average score: 4.1 out of 5 (based on 57 ratings with 5 reviews)
True helicopter classic from Microprose.
The Good
Microprose did its magic and produced a wonderful game, accessible by rookies and pros alike. Plenty of choppers to fly in randomly generated missions, progressive career with a squad to command and additional, more capable helos to unlock with coming promotions was a genious move that pushed you to play it more.
Various game modes were available - you could hone your skills during training, where you were invincible. Fly single missions in a selected theatre. After promotion to 2nd Lt you were given access to Flight type missions where you commanded 4 additional helicopters. Finally you would unlock Campaign mode which would take you for a series of missions in a single hotzone, where your goal was to win the war.
All this was dressed in a spectacular 2d artwork of airbase offices, command tents, arming helo pads you could navigate between the missions. The interface resembled a point-and-click adventure game. - it was a great way of increasing immersion.
The game was accompanied by a thick manual, with chapters describing how helicopters operate taken out of Bill Gunston's Modern Fighting Helicopters book. It was a great read for every aviation enthusiast.
The Bad
The flight model wasn't that realistic, on the "Realistic" setting it was more of a nuisance. Games like Longbow Apache from Digital Integration did this aspect way better. Apache Longbow cockpit could also be modernized with 2 MFDs, but that's just a small nitpick.
The Bottom Line
The greatest helicopter flight simulation game of its time. On PC it had a spiritual successor in form of Jane's Longbow series, on Amiga it was never topped by anything else.
DOS · by damson (56) · 2025
The Good
Microprose peaked with this game. The 3D theatres were unreal; very richly detailed, and far surpassing anything they'd done before. You could actually hover near the train tunnel and see through it out the other end of the hill! The AI was decent (with one failing). You finally had wingmen who would fight reasonably. The tactics are actually fairly realistic, as are the missions. The graphics are decent. If you ignore the lack of texturing and the simpler meshes, it even ages gracefully. and the military hardware was great; lots of helos (including the Stealth Comanche). You'd work your way up the ladder getting access to better and better ones. The game balance wasn't unreasonable; Unless you used the 'turn off my computer fast' cheat you would lose wingmen and get them replaced.
The Bad
It was very hard to play without a joystick.
You were supposed to hide behind e.g. a hill and pop up to fire, then duck back down. BUT the enemy missiles could fly through short distances of solid hill!
When you rose up, enemy radars would instantly to spot you and . They should have had a more realistic sweep delay. Because it meant what you'd have to do is "drive" a few feet along the ground and get real close. That part at least wasn't realistic.
The Bottom Line
In 1991 Microprose was at its peak. Their technology had come a long way and they were getting extremely good at what they did. GS2000 was their pinacle simulation. Basically, it was extremely good!
Unfortunately shortly after this "Wild Bill" decided to pursue the arcade game market, just in time for its slump. He sold, and Sid followed him shortly thereafter. Gilman Louie from Spectrum Holobyte took them over, at which point MPS started to slide. There is a difference between doing military simulations (which Louie presumably bought them for), and doing them well. Nothing they did after this came close. Their follow-up to GS2000 was F-14 which was more like Spectrum Holobyte's Falcon series. The magic was lost.
Check out GS2000 and you'll see MPS at their best!
DOS · by B Jones (14) · 2006
Got to be the B E S T modern combat simulation around!
The Good
Saddle up, if you think Gunship was great, then prepare to be blown out of your boots with this one.
If you've read my review on Gunship, well let's just say nothing prepared for the sheer excitement the sequel had to offer! Gunship 2000 I repeat is the BEST modern combat simulation around, even by today's standards! (Unless they did come up with something good that I'm not aware of...let me know somebody!)
Everything in this version of Gunship is bigger in every element:
- New Choppers: Once you only had an Apache Longbow, now you have more than one Apache Longbow versions in addition to various other choppers like the Blackhawk, Cobra, etc. Different kinds of choppers provide various combinations of offense and defense (although at most occasions you'd prefer a whole bunch of Apache Longbow D choppers locked and loaded with Hellfire missiles!) Some missions such as rescue missions require you having one Blackhawk chopper for example.
- Wingmen: Once you were a lone pilot, now you can have 4 buddies guarding your behind and see the whole horizon filled up with Hellfire missiles...it really doesn't get any better than that! You wingmen and wingwomen even gain ranks and medals, so it's more character development for RPG fans!
Wow, my limited vocabulary level eludes me from explaining all the great stuff about the game. Every new mission is an anticipation of a new medal or a new rank. New ranks means new wing pilots or new choppers to fly.
This was also the first time I experience the sheer power of the Sound Blaster digital speech in a simulation game. Suddenly my wingman was crying out "Incoming left, right, front, back...dang it all over!" (dramatization). That just blew me away! (that and the sidewinder stuck at my aft!) The sound effects was a major element in this game. Missiles flying, tanks exploding, machine guns roaring...it did it all. Everything just became a little closer to reality, dang they did a great job on this game!
The Bad
So I only get 4 wingmen flying around, that ain't bad. Could use more, but that wouldn't be fun either wouldn't it? Hehe. Gotta find me a good emulator to play this game again.
The Bottom Line
This is totally simulation magic.
DOS · by Indra was here (20735) · 2004
Discussion
Subject | By | Date |
---|---|---|
Problems with Briefing | Warmonger 696 | Mar 16, 2011 |
Trivia
Barrel roll
It is actually possible to perform a barrel roll in any of the helicopters in the game, given sufficient altitude, even the Blackhawk.
German version
There are animals in each of the theaters (camels in Persian Gulf, Penguins in Antartica, and so on), and you can shoot the animals (indeed, splatter them with rockets should you choose to) unless you're using the German version. In the German version the animals are invincible.
Innovations
Gunship 2000 is the first game where you can pilot a chopper and fly through a train tunnel... Long before the final scene in the movie Mission: Impossible.
Main menu
If you click on the "monitor" in the main menu section (inside the base office), the screen will switch among three modes, one of them is pong, one is gunship, and third is some document... The electric outlet sparks when clicked.
References
Look for various "advertising signs" that you can destroy through the different areas. They advertise other MicroProse games, and you actually get points for destroying them.
Awards
- Amiga Joker
- Issue 02/1994 – #2 Best Simulation in 1993 (Readers' Vote)
- GameStar (Germany)
- Issue 12/1999 - #54 in the "100 Most Important PC Games of the Nineties" ranking
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Contributors to this Entry
Game added by MajorDad.
Amiga added by 80. Amiga CD32 added by Kabushi. PC-98 added by Terok Nor.
Additional contributors: Kasey Chang, Indra was here, formercontrib, Patrick Bregger.
Game added February 22, 2000. Last modified December 23, 2024.