Jay Wilbur

Moby ID: 5513

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Jay Wilbur got into game design by working at a software magazine called Uptime. He met John Romero at a trade show, and later got Romero a job at Softdisk, a company which published monthly disks of miscellaneous programs.

Jay later helped in the secret development of Commander Keen outside of Softdisk by being manager, cooking ribs and making sure there was enough soda. Eventually, when Ideas From The Deep became id Software and broke off from Softdisk, he stayed behind. While id was finishing Wolfenstein 3D and fired their biz guy Mark Rein, they asked Jay to run the business side of things, and he went with the team. He later left id to join Epic MegaGames, now known as Epic, and helped create the Unreal games.

Credited on 78 games

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No More Heroes III (2021, Nintendo Switch) Special Thanks
Quake (2021, Windows) Biz
Doom II (2019, PlayStation 4) Biz
The Occupation (2019, Windows) Epic Games
Travis Strikes Again: No More Heroes (2019, Nintendo Switch) Epic Games, Inc.
Fortnite (2018, iPhone) Designed, Developed, and Published by Epic Games
Fortnite (Standard Founder's Pack) (2017, Windows) Designed, Developed, and Published by Epic Games
Bulletstorm: Full Clip Edition (2017, Xbox One) VP Business Development
Robo Recall (2017, Windows) Designed, Developed and Published by
Battle Breakers (2017, iPhone) Epic Business & Publishing
ADR1FT (2016, Windows) Thank You
Shadow Complex: Remastered (2015, Windows) Epic Games
Gears of War: Ultimate Edition (2015, Xbox One) VPs
AirMech (2015, Xbox One) Special Thanks
Depth (2014, Windows) Special Thanks
Coma: Mortuary (2014, Windows) Additional Help
Infinity Blade III (2013, iPad) Vice President, Business Affairs
Gears of War: Judgment (2013, Xbox 360) VP Business Development
Garshasp: Temple of the Dragon (2012, Windows) Special Thanks to
Vote: The Game (2012, iPhone) VP Business Development

[ full credits ]

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