Myst Online: Uru Live
Description official descriptions
Myst Online: Uru Live is the resurrected multiplayer online game which the developers had hoped to include in URU: Ages Beyond Myst. It gives adventurers the opportunity to explore the ancient ruins of D'ni up close and personal plus visit entirely new Ages by transporting through the books. The game brings to fruition elements included in the Myst novels by Rand Miller plus much more.
Sometimes referred to as a "Persistent Online Adventure", the game is completely about exploration and discovery. As each player explores the city of D'ni, the new Ages and common areas, the game's story will evolve and change. Solve puzzles alone or as a group. Socialize with other online players using text and voice chat. The NPCs are personifications of real people from the Cyan staff so players can ask questions and learn about new storyline events.
Relto is the player's personal Age. New items and decorative features will change inside Relto as new discoveries are made. Common areas and neighborhoods (called Bevins and Hoods in the game) allow more interaction with fellow game players. In the beginning, there are 8 Ages in Uru Live and more new ones will be added as the story evolves.
With the initial release, Ages and areas to explore include:
From the original URU: Ages Beyond Myst:* Relto
- The Cleft (Desert)
- Teledahn (Mushroom Age)
- Gahreesen (Fortress Age)
- Kadish Tolesa (Forest Age)
- Eder Gira (Volcanic Age)
- Eder Kemo (small Garden Age)
From the To D'ni expansion:* Ae'gura (D'ni city)
- Rezeero (Great Zero, D'ni Zeero)
- Nexus (Book Linking mechanism)
- Kirel Egg Chamber
Brand new areas:* Eder Delin (Garden Age)
- Eder Tsogal (Garden Age)
The game incorporates Version 2 of Cyan's proprietary Plasma engine and the PhysX physics engine.
Spellings
- 迷霧之島Uru - Chinese spelling (traditional)
Groups +
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Windows version)
143 People (73 developers, 70 thanks) · View all
Director | |
Executive Producer | |
CTO | |
Lead Graphics Programmer | |
Lead Server Programmer | |
Engine Programmer | |
Senior Tech. Artist, Gameplay | |
Tech. Artist, Gameplay | |
Tech. Artist, Sound Implementation | |
Art & Visual Design Director | |
Animation Lead | |
Artist | |
Art Lead | |
Sound Design | |
D'ni Historian, Design | |
Game Design Lead | |
Community Manager | |
Dir. of QC and Cust. Support | |
Sr. QC Lead/CS Lead | |
QC Lead/Sr. CS Lead | |
QC & CS Lead/Sr. Web Dev. | |
[ full credits ] |
Reviews
Critics
Average score: 82% (based on 9 ratings)
Players
Average score: 3.5 out of 5 (based on 7 ratings with 1 reviews)
Worth Playing - an inspired, engrossing "work in progress"
The Good
Note: This review is being written after 5 weeks of gameplay. I will update this review if my opinions change, and if I continue to play.
If you read my review of URU: Ages Beyond Myst, you know that I really disliked that game. I didn't bother playing the expansions because I had gotten rid of URU within one week of finishing it.
So you're probably wondering why I even tried this one. In essence, curiosity got the best of me. I wanted to see D'ni! I wondered what it would be like to solve puzzles in conjunction with other players. So, what the heck, I plopped down my money for a 3 month GameTap subscription and dove in.
As a required step, you must play the entire Ages Beyond Myst game. Although I didn't relish the idea of replaying it, I am glad to say that it was easier for me the second time around. (Yes .. I'm getting better at jumping!) What once was the "ending" in the original, single-player game is now the "beginning" of the multiplayer game and leads you into the future.
Gameplay is virtually identical to the original - keyboard for actions and mouse for panning and puzzle working. The interface has been changed to adapt to the multiplay and includes the KI communicator/journal that was introduced in the original and used in the expansions. Progress within the game is automatically saved so everything will be the same when you go back in.
The cavern city of Ae'gura (once inhabited by the D'ni) has the look and feel of a real underground location with its dim interior and rock formations. The graphics cannot be considered new, however, since they are a duplicate of what was released in the expansions about 3 years ago.
But .. add in hundreds of explorers from around the world and the city comes alive with activity. Meeting new people, "partying" in the Bevin neighborhoods, chatting back and forth .. all of that interaction was completely new, and exciting, for me .. and still is. The game brings together adventure gamers from all walks of life .. all ages .. different nationalities and personalities. I have made many new friends and getting to know them has been just part of the fun. The "community" is growing and expanding rapidly with many new players joining in every day.
We adventure game players have grown accustomed to playing our games alone, without cooperation from others. Now, with this game, we can find others to help us .. in the same room! Joining friends and exploring Ages together is extremely fun and satisfying .. and different than anything I've experienced before in an adventure game. Puzzles in some of the new Ages require multiple players in order to solve them. This interactivity gets everyone involved and makes for an entertaining experience for all. It's this type of cooperative effort that keeps me coming back for more. (Am I hooked? Possibly!)
The Bad
Even with the wonderful things I like about this game, there are so many others that need improvement. Listing from the most important to the least, in my opinion, are ..
- Waiting for New Content
- Once per month is simply not often enough for avid, energetic and anxious players (like myself). New gameplay portions released with updates can be finished fairly quickly .. then we must wait. Patience is wearing thin for us who have caught up with all updates. If this slow pace continues, I'm not sure the developers will keep their current customers (including me). I realize there are design issues to contend with for older Ages and areas so they can be included into this new version. However, Cyan should have anticipated this and had more of them ready. (One saving grace ..GameTap 's library of games is immense so our monthly fees are justified.) - Bugs
- Each time an update is released, bugs in the content and in gameplay occur requiring -another- update within a few days. (Are they not testing these?) Some are still present from the initial offering back in Feb 2007. - Minimum System Requirements - Not Enough
The amount of RAM listed in the "minimum" system requirements, for instance, is enough to play the game .. but with so many irregularities that some players may be turned off immediately. Long screen loads, game hang-ups, lags in movement (especially within crowded areas) .. I experienced all of these, some of which required a complete system reboot. (512MB of RAM is simply too little. I upgraded to 2 GigaBytes today on my Pentium 4 2.80Ghz system and noticed a pronounced difference "linking" through the books.) - Download and Installation
- It took me approximately 2 hours to retrieve the game through GameTap using a very fast high-speed internet connection.
**The Bottom Line**
Myst Online: URU Live is an experiment in adventure gaming and, as such, is experiencing growing pains as any new venture would. I applaud
Windows · by Jeanne (75814) · 2007
Trivia
Myst Online: Uru Live was never officially released as a boxed, retail product. It was only available as a download through GameTap or other online servers.
Analytics
Related Sites +
-
IMG Feature Article
An article about Uru Live's return (July, 2006). -
Myst & URU Obsession Forum
Fan forum about the Myst games -
Myst Online: Uru Live
Official website -
Myst Online: Uru Live
Wikipedia entry for this game -
Zarf's Review
A review of Uru Live by Andrew Plotkin (February, 2007).
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Jeanne.
Additional contributors: Zeppin, Paulus18950.
Game added March 16, 2007. Last modified March 9, 2023.