Heroine's Quest: The Herald of Ragnarok

Moby ID: 62486

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Windows screenshots

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Title screen
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Choose your character...
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...and build it.
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The game begins.
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But you're ambushed.
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By the orders of this guy.
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What happens now?
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You wake up here.
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And travel through towns...
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...wilderness...
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...caverns...
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...and other worlds.
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You battle monsters.
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And discover ancient...
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...secrets.
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While never forgetting polite manners.
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Forsingtuna by night
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As befits a magician, Aurvandel locks his workshop magically when he leaves.
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Munarvagir by night
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Liff's shop
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The game finds a balance between being serious (and sometimes even slightly scary) and having funny comments and Easter eggs (just like "Quest for Glory" did too).
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The swamp - one of the very few snowless outdoor places
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Svartalfheim, the underground realm of a mysterious race
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A skilled herbalist can pick out edible mushrooms (unfortunately, no trippy mushroom poisoning animations in this game).
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The crystal cave
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A default passage in Svartalfheim
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Homes of the Svartalfar (and their whole underground city) look like this...
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...a bit like out of M.C. Escher's works...
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...(after you complete the game, you gain access to bonus material, including some sketches, which also tells how the Svartalf city was originally planned to look like).
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Places are gradually revealed on this map when the Heroine reaches them, the map also magically shows you where the current mission objective is found.
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A Sorceress can play this magic minigame with Aurvandel (more difficult - at least at later levels - but also more logical than Erasmus' maze in "Quest for Glory").
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This colorful sliding puzzle changes the layout of some passages in Svartalfheim.
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The library in Munarvagir
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The power of love restores spring in this garden and gives hope that the endless winter can be reverted.
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Heading for the final battle!
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A part of game credits with a nice picture
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A glimpse of the future: Brynnhild the Valkyrie leads the Heroine to Valhalla (I don't consider it a spoiler because it's not related to the game's plot itself).
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First meeting with the Norns
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The game has its share of Easter eggs - don't we know the spear throwing woman from quite a similar game?...
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Entering Nidavellir. Actually, the double stairs are a real pain - it seems that the same staircase in the city itself sometimes leads to one path and sometimes to the other...
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Fremont the troll has his special reasons for missing humans...
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More Easter eggs! - if you have enough Fast Talk skill, you can tell Arngrim a false story - and these particular ones come from classic games...
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A Warrior-specific quest - this is the other side of the swamp with a beast the Warrior has to slay.
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A Rogue-specific quest - the crazy stealing "mission" in Snorri's house. And by "crazy" I mean "you have to be very quick and very skilled".
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Entering Gastropnir Keep
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