Age of Mythology
Description official descriptions
Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.
Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.
Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.
Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.
Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.
Spellings
- エイジ オブ ミソロジー - Japanese spelling
- 神話世紀 - Traditional Chinese spelling
- 神话时代 - Simplified Chinese spelling
Groups +
- 3D engine: BANG!
- Age of Empires series
- Age of Mythology series
- Fantasy creatures: Dwarves
- Fantasy creatures: Minotaurs
- Fantasy creatures: Trolls
- Gameplay feature: Fog of war
- Games that include map/level editor
- Games with randomly generated environments
- Green Pepper releases
- Middleware: Bink Video
- Middleware: Granny 3D
- Mythology: Egyptian
- Mythology: Greek
- Mythology: Norse / Germanic
- Protagonist: Female (option)
- Setting: Classical Greece
- Setting: Egyptian
- Software Pyramide releases
- Sound engine: AIL/Miles Sound System
- Symphonic Orchestra: Northwest Sinfonia
- Theme: Atlantis
- Ubisoft eXclusive releases
- Video games turned into board / card games
Screenshots
Promos
Videos
Add Trailer or Gameplay Video +1 point
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Windows version)
490 People (246 developers, 244 thanks) · View all
Lead Design | |
Design | |
Lead Music and Sound | |
Music | |
Sound | |
Lead Programming | |
Programming | |
[ full credits ] |
Reviews
Critics
Average score: 89% (based on 66 ratings)
Players
Average score: 4.1 out of 5 (based on 86 ratings with 6 reviews)
The Good
Slight technical improvements on the Age Of Empires II engine. The game is good. It's fine. In fact, it's just like age of Empires II.
The Bad
You're not going to ace any history tests because of this game. Unlike it's predecessors, it's not based on history but on fantasy. And that's pretty much the only difference. It looks and plays so much like AOEII that you would swear there were no changes, although there have been some technical refinements which consequently require more computer horsepower.
If it were viewed in a vacuum, Age of Mythology adequately represents the competency of the folks at Ensemble Studios. It has more visual whiz-bang than AOEII because you have colorful spells instead of simple hand-to-hand combat. When viewed in the real world where there are other choices, it seems like a dud.
The Bottom Line
It's just like Age of Empires II, only with magic spells.
Windows · by Dan Spencer (6) · 2002
The undisputed Age of Empires III
The Good
*2nd Review Update
So there I was, hearing rumors of an Age of Empires III that turned out Age of Mythology. Unfortunately for us AoE fans, Age of Empires III turned out to be a pile of crap. At least AoM wasn't disappointing at the least. Hah, they finally use "mythology" has a main theme. See this is what happens when people start thinking "Medieval RPG". Hey, nothing can go wrong with "Medieval RPG Thinking" :p
Graphics
So Age of Mythology did a total upgrade to old AoE II game play. From 2D to 3D and very stable I might add, which was still rare considering 3D graphics were quite new, very unstable for a lot of games.
I remember the first time I saw the intro cut scene. My jaw was in awe. The sight of mythological units was somewhat amazing. The fact that I've never seen a giant beetle unit is very much memorable.
New Factions
The game itself comprises of the different approaches, which is represented by the 3 different races:
The age advances now are represented by gods. Each race has different gods which represent an outline of a technological tree. The first choice is to define 1 out of 3 possible Major Gods, which will branch into several Minor Gods. Each God has their own specialties effecting units, powers, and game play tactics (ie. production, etc.) Units
The units are divided into 3 major groups:
This is the most unique and complex RTS I've played yet. To a certain point I must dare say balance of the 3 races (and their hybrids) out-maneuver
In the campaign mode, you play Arkanos. Naval commander, protector, and son of Atlantis. Obviously fictional it seems, even from a mythological point of view, but I must admit the story plot leads into very interesting way. Besides advancing in the game to find out and experience new units and technologies, the story itself is also as addictive. The plot brings you around the world from Greece to Egypt to Scandinavia though what seems to be an underground subway route :p
**The Bad**
Only one thing I've found that is depressing. Unit stances. Not short keys. You actually have to click to set the "aggressive", "defense", etc. stance. Although there is a "global" stance option, I doesn't help much in fast maneuvers though.
**The Bottom Line**
Age of Mythology is an excellent sequel to the Age of Empires series!
Windows · by Indra was here (20750) · 2007
It has the base of a great RTS, but it's too flawed to recommend.
The Good
A fantasy-styled RTS where the Gods actually care about you, unlike other games where churches and other religion-based structures and units are there only to make your units happier or to keep a God happy enough not to blast you to pieces. Age of Mythology gives you a reason to please the Gods, and that's really what this game is about.
Age of Mythology is your standard RTS set in a fantasy universe, but with a twist of Age of Empires in it. You begin with your standard units - spearnen, archers, etc. - but as soon as you're pleasing your God(s), other units and powers come into play, such as cyclopses, wolfmen, even dragons and phoenixes, as well as four mighty powers that can dramatically change the course of battle. Meteors, underground passages, the ability to turn night into day, healing powers, and more are there for to use, if only once during a battle.
Your heroes are good fighters, and they also have special abilities that might heal other units in battle, or increase their attack power temporarilly. And if they die, they can be revived.
Three races to choose from, with their own set of Gods, makes for diverse gameplay. With three main Gods per race, and a number of Gods to choose during the four epochs, fighting an opponent - even if he chose the same starting God/race - will be unique, since chances are neither of you will have the same sets of units or spells.
You can build walls and buildings on any flat ground (or ground on a slight incline), rather than all other RTS games where you must place them on a tile. A small detail, buit it was neat to see.
The Bad
To be frank, the game is simply too small. With such a great base, it was diappointing to find that you were very limited in what you could do. First of all, the "large" map is the size of the "small" map on just about any other RTS game, so if you were hoping for a lengthy epic battle, you'll be disappointed, since the enemy is right around the corner. There is also no random map generator! What gives? That's almost the standard in RTS games now.
The opening cinematic shows a gigantic legion of fighters going after the enemy. What a load of crap. There is no possible way you can create an army that large. Why? Because of the way the population limit works. First of all, you can only build ten houses to increase your population limit. After that, the only way to increase your limit is by building town centers - but you can't build town centers anywhere, like most games. Instead, you have to find "abandoned settlements" and build them there, and most maps typically have four or so on the map. So, you'll be fighting for these most of the time, but let's say you find the four on the map and you manage to keep them. You're still not going to be able to build a legion of fighters. No, you're still stuck with a very small (at least small compared to the cinematic, or even an average army size in Age of Empires) army. Don't get me wrong, with strategy your small army can beat the enemy, but I wanted to see a large mythical battle, not just a tiny skirmish.
Another reason the town center thing sucks is - let's say you're playing a two-on-two game, and suddenly you're attacked by your two enemies. You fail to defend yourself and doom is imminent, so you do the only thing you can - retreat to your ally's base. But what can you do now? You can't just build a town center and try and rebuild, like so many classic battles in Starcraft and Age of Empires. You either have to find an abandoned settlement or...well, die. Your choices are so limited, it makes it pointless to try to retreat.
There also isn't that many different units. Each race gets their own set of units, but they're almost identical. Each race gets the standard fighter, standard ranged unit, a few units on horses, a few stronger fighters and a few siege weapons, with some boats. The only real difference between the races are the mythical units and - hold on here - there are two myth units per race. Two. Yeah. Two. Well, no, there are more myth units, but you can only HAVE two different types of myth units in a battle.
But, what does it matter, having such a limited amount of units when your armies are so small anyway?
The game has the base of a great RTS, but the sheer lack of size of the battlefield or range of units or potential population size makes this game disappointing and not fun.
The Bottom Line
It's a fantasy style RTS game where the Gods are of some use. Those that enjoy smaller battles will certainly love this game, but those, like me, who love battles that last hours at a time will absolutely loathe this game.
Windows · by kbmb (415) · 2003
Discussion
Subject | By | Date |
---|---|---|
disc 2 | dolphin-san | Apr 22, 2008 |
Trivia
1001 Video Games
Age of Mythology appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Board game
The game was adapted into a 2003 boardgame of the same name published by Eagle Games.
Code
Age of Mythology has over three million lines of code.
Engine
This is the first game in the Age series, developed by Ensemble, to use a 3D engine.
Mountain giant
The mountain giant unit has a unique, little-known special attack – it can kick dwarves like soccer balls.
Online servers
The game's online servers (which were hosted on Ensemble Studios Online or ESO) were shut down by early 2013.
Sales
In 2003, Age of Mythology won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.
Awards
- 4Players
- 2002 – #7 Best PC Game of the Year (Readers' Vote)
- Computer Games
- March 2003 (No. 148) - #4 in the 10 Best Games of 2002 list
- Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
- 2003 - Gold Award
Information also contributed by Maw, PCGamer77, Pseudo_Intellectual and Xoleras.
Analytics
Upgrade to MobyPro to view research rankings!
Related Sites +
-
Age of Mythology Heaven
This is one of the biggest fan sites for Age of Mythology. It contains forums, faqs, downloads, screenshots and even toons. -
Age of Mythology Temple
Fans site that also has an official clan. -
Planet Age of Mythology
One of the biggest AOM sites, it contains complete news and game information , thorough guides to the campaign, helpful strategies for each civilization, downloads sections. -
The Magic of Myth
An Apple Games article about the Mac version of Age of Mythology, with comments provided by Lead Game Designer Ian Fischer (September, 2003). -
Through the Ages - Starting into a new Age!
A fan site that contains forums, downloads, screenshots, faqs and help files. -
interview (November 10, 2003)
for Inside Mac Games with lead designer Ian Fischer
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Kartanym.
Macintosh added by Corn Popper.
Additional contributors: Andrew Hartnett, Unicorn Lynx, Corn Popper, Maw, Zeppin, Paulus18950, Cantillon, Patrick Bregger, Plok, FatherJack, Zhuzha.
Game added November 3, 2002. Last modified May 23, 2024.