Deus Ex: Invisible War
Description official descriptions
Twenty years have passed after the events described in Deus Ex. The actions of JC Denton have eventually led to a period of economic depression, known as "The Collapse". The world is on the brink of chaos after the dismantling of the mighty biotech corporations, and multiple religious and political groups lust after power.
The city of Chicago is destroyed in a devastating energy blast by unknown terrorists. Two trainees of the Tarsus Academy, Alex D and Billie Adams, are evacuated to another Tarsus-controlled facility in Seattle. Shortly thereafter the facility is attacked by members of a religious organization called the Order. Billie admits that she has been collaborating with them, implying that Tarsus may be involved in a conspiracy. It is now up to Alex to find his or her place in the new world, and ultimately shape its fate.
Deus Ex: Invisible War is a first-person shooter that retains many gameplay elements of its predecessor, such as conversations with characters, inventory management, exploration, and mixing various gameplay styles during missions. As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force. Hacking computer terminals and unlocking doors with special tools are prominently featured.
Weapons can be modified in a variety of ways, e.g. increasing their rate of fire, silencing the shots, allowing the weapon to shoot through glass, etc. Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump forty feet in the air. Unlike the previous installment, there are no true role-playing elements in the game. The player must search for biotech canisters to install and upgrade biomods; however, no experience points are awarded for either completing missions or dealing with enemies. Inventory management has been simplified as well.
The sequel places more emphasis on decisions and different approaches to missions. From the beginning of the game the player has the freedom of performing missions for organizations and people of his or her choice. Like in the first game, several endings can be reached depending on the player's decisions.
Spellings
- ăăŚăšă¨ăŻăš: ă¤ăłăă¸ăăŤăťăŚăŠăź - Japanese spelling
- ćĺşéĺ´ďźé形ćäş - Simplified Chinese spelling
- é§ĺŽ˘ĺ Ľäžľ - Traditional Chinese spelling
Groups +
- 3D Engine: Unreal Engine 2
- Console Generation Exclusives: Xbox
- Deus Ex series
- Gameplay feature: Multiple endings
- Games with 451
- Green Pepper releases
- Middleware: Bink Video
- Middleware: FaceFX
- PC Gamer Presents games
- Physics Engine: Havok
- Protagonist: Cyborg
- Protagonist: Female (option)
- Setting: Arctic / North Pole
- Setting: City - Cairo
- Setting: City - Chicago
- Setting: City - New York
- Setting: City - Seattle
- Software Pyramide releases
- Theme: Hacking / Pseudohacking
- Theme: School
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Credits (Windows version)
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Reviews
Critics
Average score: 79% (based on 64 ratings)
Players
Average score: 3.4 out of 5 (based on 152 ratings with 16 reviews)
Atmospheric, interactive, genre expanding game.
The Good
This game is pretty wicked. Having not played the original and listening to others speak about it I was prepared for a game which gave you choices. By choices I took to mean the fact that beauty of the game would be in delivering a different story for each person playing it depending on the choices you made. Wrong. The choice you are given is which playing style you wish to adopt to complete a quite linear story line. The objectives can vary depending on which factions orders you wish to follow. Achieving these objectives could take the form of basically shooting the enemies, talking your way out of situations or stealth. The beauty of the game lies within the range of methods to play the game the way you want. For instance, you may choose to sneak past a camera using your thermal masking bio-modification, or disabling it with an EMP grenade, or shooting at it with an EMP modified weapon, or destroying it with your 1st person controlled Spy Drone modification or maybe just finding an air vent and seeking an alternative route.
The Bad
The expectancy it created, although to some part by word of mouth. It isn't what I expected as I said because I thought that choosing to do certain objectives and saying certain things would effect the story line of the game but it doesn't, it affects the path you take to the final and only real interactive choice in the game, the end. I found it hard not to do all the objectives I could in my goals list, which meant following multiple factions wishes, which seems to be against what the game is trying to achieve, I think.
Also I thought the story was overcomplicated. Many people will probably love this, but I couldn't be bothered to take in all the long winded, long words that some of the characters spout.
The Bottom Line
A unique 1st person game which expands the genre nicely.
Xbox · by Gareth Day (7) · 2004
The Good
After the global Collapse, the WTO established safe enclaves for the best and brightest citizens of the world. In these enclaves commercialism flourishes. WTO troops and private sector security forces guard commercial and housing districts, while corporations have free reign to raise and educate their future employees. But all is not well. The Order Church have stepped up their anti-WTO activities. Chicago is decimated by a nanotech bomb, an Arcologist compound in Cairo is under siege, and the Panzerwerks factories are crippled by saboteurs. And lurking in the background is the revitalized Knights Templar, whose neo-luddite rhetoric has taken on religious fervor.
Deus Ex: The Invisible War begins with an Order raid on a Tarsus Academy in Seattle. The playerâs character, Alex Dâa Tarsus student, finds him- or herself under fire and unable to trust the WTO structure heâs been raised in. While the Order is clearly in the wrong, events suggest that Tarsus had ulterior motives regarding his education. Alex finds himself pulled between the WTO and the Order, with both sides recruiting his friends and attempting to sway his opinion. Starting in Upper Seattle, the player is quickly immersed in the gray morality that is the world of Deus Ex.
Invisible War is an action RPG presented from an FPS perspective. The game presents the player with a series of choices in terms of quests and goals. The choices are often conflicting and usually weigh a stack of credits against Alexâs code of ethics. The owner of a nightclub will want someone killed but the mark could double your money. Killing a fighting greasel might improve your gambling luck. Small choices lack the larger repercussions found in the original game, but you can cater to the several factions vying for your favor.
While much of the game can be played over the barrel of the gun, stealthy players can complete the game with few, if any, kills. Like its predecessor, Invisible War is customizable. Through the use of legal and black market biomods, players can upgrade their character, concentrating on creating a covert ops hacker or a killing machine. Basic upgrades allow for health regeneration, increased strength, and increased speed. Illegal modifications let players hack ATMs, take control of security turrets, and drain life from unconscious enemies.
Invisible War doesnât have to be combat intensive, but there is a decent amount of weaponry to be found. Ranged weapons include the typical lethal pistols, sniper rifles, and rocket launchers. A poisoned dart boltcaster can knock out opponents from a distance. You can get up close and personal with a combat knife, energy sword, or various baton types. There is also a wide array of explosives for various user needs.
Of note, all projectile weapons draw from the same ammunition pool, but at a different rate. So you might not be able to send any more rockets flying at a Templar in full armor, but you can switch over to the pistol and fire off a few more rounds. Weapons can also be modified, but can only take two upgrades and canât be downgraded if you change your mind.
The world of Deus Ex is still populated with interesting characters, some of whom return from the original game. The world is littered with books and datacubes, coming nowhere near Morrowindâs word count, but still filling in the gaps and explaining things like why all guns take the same ammunition. This entry has fewer locations than the original (and smaller levels), but there is still a bit of globetrotting to be done.
The Bad
Invisible War, aside from its weaknesses as a Deus Ex game, is a fun, largely open-ended excursion. Its ten hour playtime doesnât provide enough time to develop characters or explore the storyline and players just coming to the franchise might prefer if characters just shut up rather than droning on about myriad conspiracies and organizations. Still thereâs a lot to like here.
Most of what I didnât like involved design choices. The HUD is clunky and crowded. Resembling an iris, good chunks of Alexâs peripheral vision are taken up with inventory and biomod information. You still have to enter an inventory screen to manage inventory, so it really isnât time savingâespecially since you can use the scroll wheel to move through active inventory items.
Levels look similar regardless of where they are geographically. I guess the proliferation of WTO technology is part of the problem, but I was really dying for something organic towards the gameâs end.
Finally, aside from a rendered opening and four rendered endings, nothing happens outside of a game levelâi.e., taking a helicopter from Cairo to Trier means clicking on a helicopter in Cairo and then magically showing up in Trier. A few transitional scenes would have been nice.
The Bottom Line
Thereâs an interesting conspiracy theory that Invisible War is smaller, simpler, and shorter than the original in an effort to make it more console-friendly. Iâm not sure I buy it, but you have to wonder: in an age when sequels are bigger and better, why is Invisible War so scaled-down?
Let me step back, when I first played Deus Ex I was singularly unimpressed. As a first-person shooter, it was just average and lacked any sort of robust AI. As a first-person sneaker, I much preferred the Thief series. What I liked on my first play through, was the amount of character customization and the conversation options. And the fact that I had choices to make. Choices that seemed to matter.
The second time I played Deus Ex, I realized how brilliant the game was. Based on the choices your character makes, killing Anna early on or saving Paul, the game feels completely different. Thereâs an incredible level of branching, which I missed the first time out.
Back to Invisible War, Iâm not sure that anything I did, up until the last half hour of gameplay, had any real effect. Itâs that last half hour that determines which of the four endings youâll get. Unfortunately, the previous 9-1/2 hours havenât directed you towards any particular outcome. Are the Illuminati better than the Templars? Is the WTOâs vision of utopia more convincing than ApostleCorpsâ? Does any of it really matter?
Windows · by Terrence Bosky (5397) · 2005
The Good
The long anticipated sequel to one of the most satisfying PC gaming experiences, Deus Ex: Invisible War, was released for the PC and Xbox. The sequel does not live out to the original, but that is not surprising as this sort of thing often happens, when a game is just too brilliant.
In Deus Ex 2, you are Alex D. Deus Ex veterans will almost immediately know that the âDâ stands for Denton. As either a male or female, you are a student at Tarsus, an academy that trains biomoded agents. 20 years after the events depicted in the first game, the world is just recovering from the brink, and once more many groups have interest in taking control.
Once more it is up to you to choose sides, and change the world, either for the better or for the worse. So Invisible War, has an interesting plot, maybe not as much as itâs predecessor, but the real problem here is that there are two many plot-holes and other glaring problems for the game to achieve the level of greatness of the original game. More on that later.
The graphics are excellent, and state of the art, unlike the first game. The lighting effects are so realistic, it will blow your mind. If Graphics made the game, then this would be a much better game.
The sound department fares well, the VOâS are excellent, as we have come to expect from Ion Storm. The sound effects are great, as is the music, thought the OST is not quite as good, as the original.
The Bad
The Bad& The Ugly: Well, as I mentioned above, the plot is good, but not great. There are just to many plot holes, and inconsistencies in it to keep it from âgodlyâ like the original. For starters, the plot assumes that at the end of Deus Ex J.C. got all three endings, not only is this impossible, but just plain stupid. How could he merge with Helios, and at the same time, join the Illuminati, and, destroy the Area 51, thus starting the new dark age, and not be killed?
Plus, the Alex D, thing does not add up. If J.C. blew Area 51 to hell then, would not Alex have been destroyed? Furthermore Alex D? Who the hellâs surname is âDâ. Aside from maybe Captain D.( You know the proprietor of the famous fast seafood restaurants;)
Some of the gameplay is often just poor. Deus Ex 2, introduces âUniversal Ammo Clipsâ. This is pure idiocy. For some reason, all the weapons of the game be it a pistol, shotgun, or rocket launcher, use the same clipsâŚWTF? Any astute gamer will have to question how it is possible for a civilization, that just came back from the brink of oblivion managed to not only catch up with the old world, but surpass it. Not only is this jackass from a plot point of view but a gameplay one as well. It in one fell swoop defeats the purpose of collecting multiple weapons. In most games when you deplete ammo in one gun you switch to another, in DX:IW, you cannot do this, if your ammo supply is spent than all weapons are useless.
Ion Storm claims, that the reason for the UA, is that gamers complained that in the first game that ammo was often scarce, yet it really was not, if you actually used the weapons properly, the only time in the original I ran low on ammo was towards the end, and did DX2 prevent that from happening? HELL NO! So a note to game developers, do not heed stupid complaints that have no basis in what I like to call reality.
As stated above the graphics are good, but it also comes with draw backs. Such as the smaller areas. All the hubs are too small, Seattle, Cairo, and Germany are tiny. Hellâs Kitchen, alone in the first game was bigger than most areas in this sequel. The mission areas are often small as well, with perhaps the exception of the final area in the game. You also do not travel to as many varying places as in the original. What happened to London, and Sydney, that according to early previews were in the game?
Finally, this may seem like I am nitpicking, but none of the 4 different endings are that great, there is no closure, compared to the first game, which only had 3 endings, but all of which were cool.
The Bottom Line
Overall, I am glad that we got to see a sequel to Deus Ex, yet like many sequels to brilliant games, it often stumbles and falls, where the first game soared. And I would be lying if I said, I did not have fun playing this game. Yet not nearly as much as I did with the original stellar PC hit. If you want to see a better Ion Storm game on Xbox or PC, I recommend the excellent, Thief III: Deadly Shadows. As for DX:IW, I can really only recommend it to die hard Deus Exâers, and even they may be disappointed as I a was.
Xbox · by MasterMegid (723) · 2006
Discussion
Subject | By | Date |
---|---|---|
It's not that bad! | Unicorn Lynx (181769) | Sep 15, 2011 |
Screenshots | Cantillon (79242) | Sep 8, 2011 |
Dynamic Lighting | St. Martyne (3648) | Nov 15, 2008 |
Trivia
Basketball
Continuing the Warren Spector tradition, Invisible War features a basketball court. It's right at the beginning of the game and there's no missing it; one of your mandatory objectives will send you through there.
Engine
Ion Storm licensed the Unreal engine and heavily modified it for this game. Its a inhouse engine with a tiny bit of Epic's Unreal code left in. It is said that the engine programmer left mid-development with a largely undocumented code which caused the game's numerous technical problems.
Music
In order to bring popstar NG Resonance's music to life, Eidos licensed a few tracks from the industrial/techno band "Kidney Thieves". Said tracks can be found in their Trickstereprocess album. The original soundtrack for the game on the other hand, can be downloaded for free on Eidos's site.
References
The coffee shops, Pequod's, and QueeQueg's are from Moby Dick. The Pequod, was the name of the ship. QueeQueg is the Indian harpooner.* In the abandoned curio shop over the 9 World Taverns, you can find a book containing text on the care and cleaning of Ohio State Bobbleheads. Chris Carollo, the lead programmer for Invisible War is an Ohio State alumni. * The Tarsus Academy shares a name with the city that was the birthplace of Paul, the apostle. Paul Denton acts as the apostle for J.C. Denton.
Awards
- 4Players
- 2004 â Best Console Story of the Year
- GameSpy
- 2003 â #7 Game of the Year
- 2003 â #3 Xbox Game of the Year
- 2003 â #5 PC Game of the Year
- GameStar (Germany)
- Issue 04/2009 - One of the "10 Most Terrible Sequels" (It is a good game in its own right but it changes everything which made Deus Ex big for the worse, e.g. exciting story, clever level design, RPG elements and freedom of decision.)
Information also contributed by MasterMegid, Scott Monster and Zovni
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Related Sites +
-
Deus Ex 2
Official Web Site -
Deus Ex: Invisible War Post-Mortem
Warren Spector and Harvey Smith speak about the development and shortcomings of Deus Ex: Invisible War (Youtube) -
Hi-Res Textures for Deus Ex: Invisible War
Download a pack containing hi-res replacement textures for the game. -
Kidney Thieves official site
Site of the industrial/techno band Kidney Thieves, who contributed to Invisible War's soundtrack.
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Contributors to this Entry
Game added by Jeanne.
Xbox added by Jason Walker.
Additional contributors: xroox, Zovni, Unicorn Lynx, Shoddyan, Paulus18950, Patrick Bregger, Zhuzha.
Game added December 6, 2003. Last modified March 19, 2024.