Sean Lynn

Moby ID: 9982

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Sean Lynn has worked on games as early as 1996 and as recently as 2003. Has been credited with Graphics / Artwork, Level / Scenario Design and Writing / Dialog / Story. Has worked on the following game titles: Descent 2: The Vertigo Series/Infinite Abyss expansion pack for Descent 2, Descent 3, Descent 3: Mercenary expansion pack for Descent 3, Pool of Radiance: Ruins of Myth Drannor, Duke Nukem: Manhattan Project and Disney's: The Haunted Mansion. Has worked with the following game development companies: Parallax Software/Outrage Entertainment, Stormfront Studios, Sunstorm Interactive and High-Voltage Software.

Credited on 13 games

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Breach (2011, Windows) Special Thanks to
Duke Nukem: Manhattan Project (2010, Xbox 360) Additional Level Design
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2009, PSP) Design
50 Cent: Bulletproof - G Unit Edition (2006, PSP) Design
Charlie and the Chocolate Factory (2005, GameCube) Story Script
Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E. (2005, Xbox) Writer
Duel Masters (Limited Edition) (2004, PlayStation 2) Design
Disney's The Haunted Mansion (2003, PlayStation 2) Designers
Pool of Radiance: Ruins of Myth Drannor (2001, Windows) Additional Writing
Descent³ / Descent³: Mercenary (1999, Windows) Art
Descent³: Mercenary (1999, Windows) Level Design
Descent³ (1999, Windows) Artwork / Design
Descent II: The Infinite Abyss (1996, Windows) Level Design

[ full credits ]

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