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Terrance Cohen

aka: Terry Cohen
Moby ID: 121428

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13 years professional software engineering experience with 9 years in the games industry. 3 triple-A titles on 3 platforms in the last 3 years, each selling over 2 million units. 12 shipped game titles on 5 platforms including franchise-firsts Bioshock, Resistance: Fall of Man, and Medal of Honor.

Specialties: Balancing performance with architecture considerations in the design of large software systems.

Credited on 23 games

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Marvel Spider-Man 2 (2023, PlayStation 5) Senior Engine Programmers
Ratchet & Clank: Rift Apart (2021, PlayStation 5) Senior Engine Programmers
Marvel Spider-Man: Miles Morales (2020, PlayStation 5) Special Thanks
Sprint Vector (2018, Windows) Additional Platform Engineering
BioShock: Remastered (2016, Windows) Additional Programming
Fuse (2013, Xbox 360) Special Thanks
Ratchet & Clank: All 4 One (2011, PlayStation 3) Special Thanks
Resistance 3 (2011, PlayStation 3) Special Thanks
Ratchet & Clank Future: A Crack in Time (2009, PlayStation 3) Insomniac Games Inc.
Resistance 2 (2008, PlayStation 3) Insomniac Games
BioShock (2008, PlayStation 3) Additional Programming
Ratchet & Clank Future: Quest for Booty (2008, PlayStation 3) Insomniac Games Inc.
Ratchet & Clank Future: Tools of Destruction (2007, PlayStation 3) Created And Developed By
Resistance: Fall of Man (2006, PlayStation 3) Insomniac Games
SWAT 4: The Stetchkov Syndicate (2005, Windows) Special Thanks To
Ratchet: Deadlocked (2005, PlayStation 2) Staff
SWAT 4 (2005, Windows) Programming
Tribes: Vengeance (2004, Windows) Programmers
Freedom Force (2002, Macintosh) Voices
Medal of Honor (1999, PlayStation) Additional Behavior Scripting

[ full credits ]

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