Mass Effect 2
- Mass Effect 2 (2011 on PlayStation 3)
Description official descriptions
Saren and the Sovereign have been defeated and the Citadel has been saved. Depending on the player's choices made in the first Mass Effect, humanity may be all that's left of the Citadel Council. Of course, that doesn't keep them from ignoring the former war-hero Shepard who knows that the threat from the Reapers is still real. Instead, they send him or her on a boring mission to find some Geth in the Terminus system. The inevitable happens: a new enemy enters the scene, destroys Shepard's ship, the Normandy, and kills the hero of the galaxy. End of game?
No, not really. Cerberus, a known human-centric network, believes the threat from the Reapers to be real and only sees one chance of saving the human race: Shepard. So they invest millions upon millions of credits into the Lazarus Project, and two years after Shepard died floating in space, he/she reawakens on-board the Cerberus Station. The main mission is given by Cerberus: find out more about the mysterious race of Collectors who abduct millions of human colonists for an unknown purpose, and figure out their possible connection to the Reapers.
Mass Effect 2 is a hybrid of third-person-shooter and role-playing game. After the prologue, where the player witnesses the destruction of the original Normandy, he has to create a new character and choose from one of six classes each with its own powers. The decision also influences which weapons the player can use during playthrough as only the soldier can wield every weapon in the game. During the course of the game, the player and his squad-mates earn experience points by killing enemies, fulfilling missions, and hacking safes in order to get a level up. For each level up between 1-20, two talent points are awarded, from 21 to the maximum level of 30 only one, with which the character's powers can be upgraded in four stages. Once the last upgrade has been purchased, a specialization has to be chosen making the talent even more powerful in one aspect. All this goes also for the player squadmates. The player starts with two companions at his side but can collect up to ten during the course of the game. While he is only allowed to bring two with him into a mission, the collected experience points will be equally shared with those that are left behind.
Fighting is done in a Gears of War-like fashion, with the characters being able to storm into cover and look out to get in a few shots. In addition, health and shield energy are regenerated automatically if the protagonist or his squadmates avoid being hit for a few seconds. To fight the various kinds of enemies, each class has access to different types of weapons like the sniper rifle and heavy pistol for the infiltrator as well as five different kinds of heavy weapons. The weapons now require ammunition which is either dropped by killed enemies or scattered around the level, but there are only two types: one for the heavy weapons and one for all others. Heavy weapons like the grenade launcher come with a very limited supply of ammunition but are very powerful even against full-blown mechs.
Inventory management has been removed entirely. The player is only able to change the weapons load-out of his team from the small set he will collect during the course of the game. His squadmates don't have different armor anymore, only the protagonist's appearance can be changed by researching new armor parts and putting them together to a full suit in his cabin aboard the Normandy. Through research, the player also gets access to upgrades to the Normandy, his squadmates, and their tools. To do research the player not only needs to find or buy the plans for the upgrade but also needs enough minerals. The four types of minerals in the game are either found in chests during a mission or collected through a scanning mini-game on the galaxy map. In the mini-game, the player uses a cursor to move around the face of the planet and send in probes if he finds a mineral source. Side quests can also be found this way and are shown as anomalies on a planet.
Besides the combat, the second most important part of the game are the multiple-choice dialogues. The decisions the player makes here heavily influence the player's path deciding if he will become a bad or a good person. To that end not only the dialogue choices are sorted by good, neutral and bad but special dialogue options are available for each path if the player has enough points in it that can end a dialogue prematurely in the hero's favor. Quick-time events have been introduced, where the player can perform an alignment action independent from his current path, such as hitting an obnoxious reporter in the face to shut her up.
As opposed to the first game, the PC- and the Xbox-360-versions are nearly identical. The only difference is the interface which, on the Xbox 360, features a radial menu with the ability to put four powers on hot-keys as opposed to the PC-version which features a mouse-controlled drag-&-drop interface and a quick-slot ribbon for up to eight powers to be activated by using the number keys. On both platforms, the player can directly use the powers his squadmates possess.
One of the most important features of Mass Effect 2 is the ability to import a character from the first game. While the character itself including class and appearance can still be changed at the beginning of the game, he will get a huge bonus both in credits, experience points, and minerals at the start of the game depending on the character level he had at the end. In addition, hundreds of decisions the player made in the first game will have an impact on more or less important parts of Mass Effect 2. This includes the state of the universe at the beginning of the game, which romances the player pursued and which of his squadmates died or survived the end as well as minor decisions like the survival of the Rachni queen. If Shepard survives the end of Mass Effect 2, the player will be able to carry him over to Mass Effect 3, too.
Groups +
- 3D Engine: Unreal Engine 3
- Console Generation Exclusives: Xbox 360
- EA Classics releases
- EA Value Games releases
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Dating / Romance
- Gameplay feature: Importable characters
- Gameplay feature: Interior decorating
- Gameplay feature: Karma meter
- Gameplay feature: Multiple endings
- Gameplay feature: New Game+
- Games made into books
- Games made into comics
- Mass Effect series
- Middleware: Bink Video
- Middleware: FaceFX
- Middleware: Scaleform GFx SDK
- Middleware: Umbra 3
- Middleware: Wwise
- Nudity
- Physics Engine: PhysX
- Protagonist: Female (option)
- Protagonist: Visually customizable character
- Setting: Space station / Spaceship
- Xbox 360 Classics releases
- Xbox 360 Platinum Hits releases
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Credits (Windows version)
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Reviews
Critics
Average score: 92% (based on 75 ratings)
Players
Average score: 4.3 out of 5 (based on 185 ratings with 4 reviews)
The ultimate interactive movie
The Good
First off I have to confess I haven't played the first Mass Effect, and after I finished this awesome game, I feel guilty of it, but I am going to fix it. But about this game I would say it is a modern classic. When I first inserted and installed this game in to my PC I got so hooked that I played this game through in five days, so it really took almost all free time I had. This game is the best one I have ever played in my life, and you might want to know which made me think like that. First off there is the story. When some one mentions the term "interactive movie", you probably start thinking those shitty FMV games (like Sewer Shark e.t.c.), but you should forget those and take this an example of good interactive movie. The game focuses more on the Shepard's personal relationships with his crew mates, and everyone have some sort of problems with their past, which you must to sort out to get their trust and, eventually, survive from the suicide mission. These side guests make the characters more deeper, and they feel far more humane than the common characters in the video games, so in fact that I felt sorry in my first play through because three of them died on a suicide mission. The combat is your common third person shooter, but it is very well done, all though the duck and cover style game play is so common these days it's actually became a modern clichƩ, but you forgive it when you watch your enemies falling to death from the cliff by your usage of biotics. And due the games many classes and choices you can play the game over and over again.
The Bad
But there is nothing so good it doesn't something bad with it. First of the game has an particularly nasty and annoying bug: your character gets stuck to different places you shouldn't be even able to reach, usually something above the surrounding area. This wouldn't be a such a problem if your character could fall but due the coding you just stick in some car's roof and you only change to get down there is run on the borders of the area and hope that the bug just reverse it self or reload the game and lose all that you have done so far. And the another thing that bugs me is the quality of the Cerberus network DLCs, or should I say lag of it. Sure it is always nice when you game is supported after the release, but I would have expected something more. The new armour and weapon are pretty pointless, the Hammerhead is pretty neat, but it serves pretty much no purpose, but the biggest disappointment is Zaeed Messani. He is a new addition to the crew and has his own side story like any other crew member in the game. The mission it self is the pretty basic, but that just about it. You can't have any discussions with Zaeed, and only thing he does is just tells the stories about himself, but without any ability to comment these he is more distant than the rest of the crew. And what I have read the DLCs you have to pay for are not any better. Overall Zaeed (and probably Kasumi) leaves me with the feeling he's originally was going to be in the main game, but the team didn't had the time to finish him up so they rushed him and released him as an crappy DLC. The mining mini game is boring as hell, but if you want to survive the suicide mission and play every single side guest and get every upgrade there is you have to do it, and it takes god damn long (although there is an upgrade that fastens it up).
The Bottom Line
If this game won't be at least the role playing game of the year, the awarded game got to be made by the God himself. The issues there is are just nick picking. This is the game I can proudly call an art. Why do you still read this review when you could save the galaxy!
Windows · by VVP (143) · 2010
A close-to-perfect middle part of the trilogy
The Good
First of all the fine presentation from part 1 has been improved even more. The cinematic presentation knows how to impress throughout the entire game. While the presentation was already impressive in Mass Effect 1, BioWare kind of struggled to master the powerful Unreal 3 engine when starting this epic trilogy in 2007. I was happy to see that BioWare finally knows how to deal with the engine, the graphics are impressive throughout, especially the character design and animation.
Mass Effect is not the type of game you just play for a couple of minutes. That is why it took me some time to actually start my 360 and load the game: it is really time consuming as you don't want to stop playing once you take control of Commander Shepard's journey to save humanity.
Overall it is a great and epic game with a fantastic presentation and very good graphics. It will keep you busy for at least 30 hours and the moral systems makes it worth to return to the game and try different approaches.
The Bad
- The import function of ME1 save games didn't work for me
- RPG elements have been reduced, it feels more like a shooter than a pure RPG
The Bottom Line
- An epic tale in space
- basic RPG elements with a lot of FPS action in between
- stunning cutscenes and overall presentation
- keeps you busy for at least 30 hours
- further download content may keep it interesting even after several playthroughs
Xbox 360 · by Hammerlore (703) · 2010
Iām Commander Shepard, and this is my favourite store on the Citadel.
The Good
Remember Mass Effect? I barely do, which is alarming since Iām pretty sure I played it less than a year ago. I mean, I have a general idea of what happened in the first game, but itās only bits and pieces. I do remember what I thought about Mass Effect; I loved it. Itās one of those rare games that I felt fully immersed in, like I was actually part of its universe. Corny, I know, but I mean it. It sucked me in, and by the time it finally let go, I didnāt want to leave. Many of my friends replayed the original Mass Effect before moving on to the sequel, but I sure as hell wasnāt doing that. Playing it twice and knowing what was going to happen just wouldnāt be the same.
Yes, the galaxy is once again in general peril and the only person who can save it is Commander Adzuken Shepard (in my case, of course), the unfortunately named, super-competent galactic saviour-for-hire. Iām not going to say too much about the storyline, because I feel itās important to not know anything when going into a story-driven RPG. I will say that you must travel the galaxy and recruit a team to battle a force that threatens all life in the galaxy. Also, donāt play Mass Effect 2 before playing the original Mass Effect, because youāll miss a lot of important back story. A neat feature for people who have played the original Mass Effect is the ability to transfer their completed save data over to the sequel.
Another reason itās important to play the original Mass Effect first is because of how strongly linked the two games are. A lot of the characters from the first game reappear in the second, even many of the minor ones. I kept getting mail from people I helped in the first game, but I barely remembered most of them. The decisions you make in the first game greatly affect what happens in the second. Well, I shouldnāt say greatly, because I only did play the game once, but I can see a lot of places where things would have been shaken up, had I done things differently. It really helps the two games feel well connected and whole.
Strangely enough, despite being a direct continuation of the original Mass Effect, there have been huge changes made that greatly alter the way the game is played. The game has a more streamlined structure. Missions are more plainly divided from the hub worlds and the inventory has been swapped out for stricter pre-mission loadouts. Very few of your former crew members return in Mass Effect 2, leaving you with a huge cast of new party members to interact with. However, despite all these changes, the game still remains familiar, and anyone who played the first game should feel comfortable with the sequel.
Many of the new characters are very intriguing, and I found myself swapping party members more often than I did in the first game. Much like the original Mass Effect, each of the characters is very different and multi-dimensional. Each character has their own sub-plot and side mission that must be done to gain their loyalty and some of them are very personal and compelling. Itās easy to grow attached to them, which is a must in an RPG such as this. Plus, in combat, itās easier to ignore they exist, if youāre not the micromanaging type. The AI can usually hold its own, and you wonāt be punished for letting them wander off into certain death. Of course, the ability to sex up one of your crew members has returned, or you always have the choice to stay loyal to your mate from the first game.
The Bad
Thereās one issue Iām absolutely conflicted on; Mass Effect 2 is extremely stripped down. You remember all that looting, upgrading, equipping, selling, and leveling up you did in Mass Effect classic? I barely do, but I vaguely remember it being a pain in the butt. However, that doesnāt mean I wanted it to go away, it was part of the experience. Bioware took the pruning shears to a number of Mass Effectās features for the sequel. Most jarringly is the utter lack of looting and extreme cut backs made to equipable items. Even the number of skills you can level up has been cut back considerably. I wasnāt a big fan of all the micromanagement, in fact, I hated having to dress up my crew every time we went out, but arenāt these the sort of things that make an RPG? I feel like the game thinks Iām too stupid for these sorts of features.
What you wind up with is a game that isnāt much deeper than Gears of War, when you look closely. Itās stop-and-pop with a few RPG elements and a more open structure. In fact, the structure seems a lot more rigid than what I remember the original Mass Effect was. Everything was broken up between gathering information and doing missions, and thereās an extremely obvious divide between the two. Missions take place in entirely different areas exclusive to those missions, so you canāt backtrack to them if you missed something, nor can you leave after theyāve started. Donāt get me wrong, it works fine, but when I can see a gameās structure, getting immersed can take some work.
Character interaction is a bit reduced as well. Again, Iām not sure I enjoyed having to listen to everyoneās goddamn life story, but I feel like the game is insulting me by dumbing it down. The characters are still deep enough, and thereās a lot of interaction still to be had, but it just feels lacking compared to the first game. Itās not nearly as bad as the simplification of the storyline, which I can sum up in two points: recruit team, save galaxy. While the first game had an underlying mystery to what was going on, and not everything was clear or straightforward, Mass Effect 2 is as clear-cut as it gets. In fact, the whole thing seems somewhat trivial when compared to the first game. The threat isnāt anywhere near as imminent or oppressive, and things never seem hopeless at all. Also, the ending of the game is completely off-the-wall ludicrous.
I wouldnāt exactly call Commander Shepard a compelling character. The guy (or gal) is an absolutely flawless human being, and that can be quite difficult to relate to. The character is absolutely capable of anything. Some of the sidequests that you wind up receiving are ridiculous. During the course of my play through, I negotiated a contract between a slaver and a corporation, I convinced a shop-keeper to get back together with her boyfriend, and I prevented a young delinquent from joining a mercenary gang. Thereās absolutely nothing Shepard canāt do, and thatās stupid. I suppose Iām partially to blame, since this is the way I chose to play my character, but it does break the immersion somewhat when Shepard is capable of pulling the solution to everyoneās problem out of his ass.
Lastly, I may stand alone on this issue, but I miss the Mako. Yes, I guess Shepardās license got pulled sometime between the two games, and gone with it are the vehicle sections. Sure, the planets were pretty barren and the side missions all resembled each other, but I was able to go there if I wanted to. I guess it appealed to the part of my brain that wanted to further explore planets in games like Elite and Star Fox. Plus, the system they used to replace it is boring as hell. Essentially, you find a mineral rich planet, scan around for deposits, and then pepper it with probes so you can buy upgrades. Ugh, itās so tedious and boring. I want to explore, dammit!
The Bottom Line
Iām conflicted. There are a lot of things that should upset me in Mass Effect 2, the biggest being the heavy shift into action. I feel like the game ripped a lot of control out of my hands while assuring me that I didnāt actually want it. Well, it may have a point, but I feel almost betrayed, like itās trying to please someone else, not caring what I think. Then I have to ask myself this: did I enjoy it anyway? Well, yes, I did enjoy it, quite a lot. Like the first Mass Effect, it presented me with a big, open galaxy to explore and made me feel like a part of it. It sucked me in, and when it finally let go, I felt sad to leave. To me, that means the game hit its mark with deadly accuracy. So while I can whine and complain all I want, I canāt deny that Mass Effect 2 is an OUTSTANDING game.
Windows · by Adzuken (836) · 2010
Discussion
Subject | By | Date |
---|---|---|
So, these DLCs... | Slug Camargo (583) | Nov 11, 2011 |
Oh Bioware... | The Fabulous King (1332) | Jun 5, 2011 |
Impressed, thus far. | Indra was here (20750) | Mar 2, 2010 |
Trivia
1001 Video Games You Must Play Before You Die
Mass Effect 2 is mentioned in the book 1001 Video Games You Must Play Before You Die by Tony Mott
Quarrians
It seems likely that the frequent religious invocation spoken among the Quarrian people, "Keelah se'lai," for which no translation is provided, is inspired by hybridized sounds similar to Arabic "Qul huwallahu ... " ŁŁŁŁ ŁŁŁŁ Ų§ŁŁŁŁŁŁ Ų£ŁŲŁŲÆŁ which means "The Lord thy God is ... " or "Say of/about Allah that He is ..." from out of the phrase "Qul huwallahu ahad," or approximately "The Lord Thy God is one and indivisible, combined with the Hebrew selah, seylah, ×”Ö¶×Öø×ā, the meaning of which is debated by specialists, sometimes interpreted as "forever," and sometimes as "now pause and consider the prayer or words just spoken."
This vaguely suggests that what the Quarrians may mean by their invocation is to say that "God is forever," or "God is eternal."
Quarrians also use the word "Keelah!" by itself as an interjection of awe and surprise similar to "My God!" Sometimes they say such things as "Oh Keelah," or "Keelah, I hope not."
Quarrian women's environmental suits make it look as though they are wearing very beautiful hijab (the veils worn by devout Muslim women). Yeoman Kelly Chambers, for example, remarks on how beautiful the Quarrian environmental suits for both sexes are. Also, Quarrians and Muslims both go on pilgrimage, although Quarrians do not mean the same thing by this that Muslims mean.
Finally, so far there has never been anything suggesting that Quarrians believe in more than one god, any more than Muslims, Christians, or Jews believe in more than one God. For comparison, the Drell characters Thane and Kolyat say they believe in polytheism, the Turians are animists who believe that almost every conceivable thing has a spirit, the Krogen say they worship their ancestors, and Dr. Mordin Solus says that many Salarians believe in reincarnation. It may be that Bioware decided not to provide details about the Quarrian religion because doing so might have offended Jews, Muslims, or Christians.
References
The small space hamster, which you can purchase from Citadel Souvenirs, is seemingly a reference to Baldur's Gate and Minscās animal companion, Boo, "the only miniature giant space hamster in the Realm!" Perhaps this explains its "knowing smile". Also, when Tali deploys a combat drone in a battle situation, she tells it to go for the optics, like Minsc tells Boo to go for the eyes.
References to the Game
Mass Effect 2 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 05/2010.
Salutes
Even though Lawson is Shepard's executive officer on the new Normandy SR2, Lawson is never shown saluting except at the end of her conversation about setting out for the Omega 4 Relay, after apologizing for how she had once worried that Shepard was not suitable for their assignment. When Lawson does salute, she forms her hand correctly but she doesn't hold it long enough. Strictly speaking, a superior officer should prescribe a punishment in accordance with regulations if such a thing happens, and a very kind officer might just tell the subordinate to practice saluting more often, if only to protect them from getting in trouble with other superior officers.
Although Cerberus is a private organization, its personnel are uniformed, they follow strict rules as mentioned in the Project Overlord downloadable content, they receive rigorous training, and it is unlikely they would be operating a fleet of warships without using traditional military courtesy. In Mass Effect, when Shepard was still a member of the (Human) Systems Alliance Navy, Williams and Alenko saluted Rear Admiral Mikhailovich the moment he came to inspect the first Normandy. If Shepard chose not to salute, then the Admiral was quite understandably very displeased. By comparison, Jacob Taylor, the Armory Officer on the new Normandy, is a former member of the Systems Alliance Navy who decided to quit the Alliance and join Cerberus, rather than being with Cerberus from the beginning like Lawson. On the ship, Taylor comes to attention and salutes perfectly every time he is dismissed by Shepard, but neither he nor any other squad members salute in the field. The practice of not saluting in the field is a widespread practice today. Many countries, including the United States. have regulations that forbid soldiers from saluting officers in the field. After all, at any moment there may be an enemy sniper ready to kill whomever is seen being saluted.
Soundtrack
The song played on the upper level of the Afterlife Club is a new version of the song Callista by Saki Kaskas. This track was originally used for the car showroom in Need for Speed: High Stakes.
Awards
- Cheat Code Central
- 2010 - Best Xbox 360 Game
- 2010 - Best RPG
- 2010 - Best Female Character (Jane Shepard)
- G4 XPlay
- 2010 - Game of the Year
- 2010 - Best Role-Playing Game
- 2010 - Best Writing
- GamePro (Germany)
- 2011 - Best Console RPG in 2010 (Readers' Voting)
- GameSpot
- 2009 - Early 2010 Most Anticipated Game (Readers' Choice)
- 2010 - Best RPG (Editors' Choice)
- GameSpy
- 2010 - Best Xbox 360 Game
- 2010 - Best Role-Playing Game
- GameStar (Germany)
- 2011 - Best PC Game in 2010 (Readers' Voting)
- 2011 - Best PC RPG in 2010 (Readers' Voting)
- Spike TV
- 2010 - Best Xbox 360 Game
- 2010 - Best RPG
- Xbox 360 Achievements
- 2010 - Game of the Year
- 2010 - Best Graphics of the Year
- 2010 - Second place for Original Score of the Year
- 2010 - Second place for Innovative Gameplay Feature of the Year
- 2010 - Third place for Best Story of the Year
Information also contributed by 6ā of Nine, 88 49 and Yearman
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Related Sites +
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Mass Effect
Official Mass Effect series site. -
Mass Effect 2 Hints from UHS
solution and strategy guide gives you as much detail as any walkthrough to help you finish, but unlike ordinary walkthroughs or cheats, these show you just the hints you need, so your game is never spoiled. -
X360A achievement guide
X360A's achievement guide for Mass Effect 2.
Identifiers +
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Contributors to this Entry
Game added by Sicarius.
Xbox One added by Kennyannydenny.
Additional contributors: Jeanne, Yearman, Big John WV, Klaster_1, Patrick Bregger, Starbuck the Third, Plok, Hello X).
Game added February 2, 2010. Last modified June 16, 2024.