Prince of Persia
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Prince of Persia (2008 on J2ME, Windows Mobile, 2009 on Android)
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Prince of Persia (2008 on Windows, Xbox 360, PlayStation 3...)
Description official descriptions
While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'état. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place.
Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platformer genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements.
The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars.
The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro, an altered set of graphics and four new levels.
Spellings
- הנסיך - דו קרב בארמון - Hebrew spelling
- הנסיך הפרסי - Informal Hebrew spelling
- プリンスオブペルシャ - Japanese spelling
Groups +
Screenshots
Promos
Credits (Apple II version)
19 People (12 developers, 7 thanks)
Original game design by | |
Original programming by | |
Original graphics by | |
Produced by | |
Music composed by | |
Live-Action Footage Modelled by | |
Special thanks to |
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Disk routines by | |
Sound routines by | |
Title screen by | |
Cover artwork by |
Reviews
Critics
Average score: 81% (based on 88 ratings)
Players
Average score: 4.1 out of 5 (based on 542 ratings with 13 reviews)
The Omega Port of the 16-bit lot
The Good
When you start up the game you’ll be amazed by the rich colours, especially if you grew up with earlier ports. Intensive care has been put into the new graphics with textured backgrounds, foregrounds, props and animated objects in both the dungeon and palace levels. This game doesn’t just add a splash of colour, but adds to presentation. The NTSC version has text telling the story, but the PAL version has numerous dark cutscenes. The game over screen is pretty chilling. Pity that the boxart doesn’t resemble what you see in-game, but it looks okay. Finally the level music tracks blend well with the deadly atmosphere and are faithful to Francis Mechner‘s composition, though they are only in the PAL version.
Gameplay for the most part is faithful to the DOS port, apart from the sword fighting. In this PAL version, you get four extra challenging levels. If you’re used to puzzles in Prince of Persia 2, then these levels will be a real treat for you. Of course if you’re not up to the challenges you can enter a password to skip levels. Other extras include new exclusive types of potions with incredible effects.
The Bad
You might be awestruck by the brilliantly coloured and painted makeover, but careful attention to detail wasn't really applied everywhere. The guards are all the same colour, just like the Atari ST and Amstrad CPC versions. And for the Prince's shadow, the artists lazily did a recoloured palette of the prince and nothing that even resembles a shadow. The potions are coloured in such a way that you can’t tell exactly what they do, so you might accidentally poison the prince, though you can memorise the good and bad potions since they stay the same every new game.
The way that the controls work are partly broken for a couple of reasons. One of them is the slow, clunky movement, which feels almost a second late to pressing the D-pad. As a result you can't really mimic the glitchy tricks and moves that you could in the DOS version. At least you can jump past guards if you time your jumps correctly. Running through spikes only works if you're in the middle of the spikes and not running from the edge of them. The other major problem is the combat system. You don't parry using the up direction, but with the jump button, and it's completely useless, because when your parrying is hit, you sail back a bit so you don't get within a striking distance. Instead you have to carefully time your sword blows so that you accurately hit your opponent and hope that you don't get stabbed first. Finally the crouch ability is useless, as it doesn't let you crawl anywhere, you just squat down idly on the ground. What a waste of controls that only do half the functions!
The Bottom Line
The Megadrive version certainly took many steps up from its US Genesis counterpart with impressive added visuals and extra levels. But extravagant graphical makeovers alone are not enough to make a perfectly playable game. While there is added challenge for the hardcore platformer players, it's not going to work in their favour. If the problems with the controls could be fixed and the graphics tweaked a little bit more here and there, I would give this one high praise next to the SNES version. I'm not disappointed, but I'm not content. This title is deserving of being tried and played through, but it will take more time than the limited time before you can get used to the way it works. Similarly to Data East’s SMS port of Captain Silver the European release gets more features and longer gameplay than the US release. Go for PAL if you want to enjoy the full experience of the game. Shame we don’t get to see the Genesis/Megadrive features in POP mods.
Genesis · by Skippy_Chipskunk (40045) · 2022
An interesting, different platform game.
The Good
Well, the creator spent a pretty time animating the characters and it shows.. the animation is incredibly fluid and good-looking.. modern people would probably not believe that it has been drawn instead of 3d-rendering..
Also, the motif has been captured well.
The Bad
Well, the dungeons all look the same and one or two of the puzzles can cause you to scratch your head for some time..
The Bottom Line
An interesting platform game that has next to nothing to do with 'regular' platform games like Sonic and Mario.
DOS · by RmM (68) · 1999
The Good
I love the graphics in Prince of Persia. In a time when good VGA/MCGA graphics were hard to come by, this game just blew me away. The rotoscoping was something I'd never seen before and the details were more than what you would expect. The level design was also quite strong with lots of variations and challenges. The gameplay also worked quite nicely with smooth transitions between the different moves. Everything felt quite fluid and flowed nicely. And of course the action and puzzle solving had almost perfect balance. There was enough action so keep you on your toes, but not so much that it distracted from the ultimate goal.
The Bad
The sound effects were quite weak and the music was non existent. However, I always felt that early PC games with music never quite worked right. The music was always an afterthought and not something that was part of the game. So, in a sense I'm glad they didn't do anything there.
The Bottom Line
You have to rescue the princess from the evil Jaffar. You've been thrown into the dungeons and have 60 minutes to escape and save the princess from being forced to marry Jaffar or face death. On your way, you will have to battle numerous enemies and solve countless puzzles. Time is your constant enemy. You can't go too fast and make a fatal mistake but at the same time you mustn't loiter around. A must for all gamers.
DOS · by Brian Hirt (10401) · 1999
Discussion
Subject | By | Date |
---|---|---|
Developed by Mechner or Brøderbund? | Игги Друге (46636) | Jul 29, 2014 |
Triangular Version - Info Please | Arjon van Dam (1246) | Feb 19, 2013 |
ZX Spectrum UNOFFICIAL port | Rola (8478) | Aug 5, 2012 |
Jordan Mechner made the source code available | chirinea (47574) | May 26, 2012 |
Trivia
1001 Video Games
Prince of Persia appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Animations
The animations were modeled from live video. In particular, the Prince climbing onto a ledge was spliced from two different takes: Jordan's brother pulling himself up a ledge to his chest, and a reversed clip of his brother on top of the ledge climbing down. The technique use to animate the characters is called Rotoscoping. It was also used in one of Mechner's other games, Karateka.
Censorship in the SNES version
The North American Super NES release was censored. A scene found in the Japanese version's introduction sequence showing the hero being tortured is missing from the US version. As a result, the music loses sync with what is happening on-screen.
Commodore 64, BBC Micro and Atari 8-bit amateur versions
According to the Prince of Persia Unofficial Website, a Commodore 64 version was not released at time. There was a preview created that played the theme and showed some scenes but the game never emerged. It is unknown why. A Commodore 64 port was made at last by an independent coder in 2011. Information is available at popc64.blogspot.com
Bitshifters also released a port of the game to the BBC Micro. It took advantage of the Apple II game code being made public by Jordan Mechner and the hardware similarities between the Apple II and the BBC Micro, which share the same CPU. It needs 128k of RAM and is available from here.
And finally, in December 2021, yet another amateur version was revealed, this time for the Atari 8-bit computers. It is available here in disk and cartridge formats. It requires 128K of RAM, so it won't work in every one of these computers.
Development and release
An excerpt taken from the, as of 2012, defunct official Prince of Persia 3D web site http://www.pop3d.com/
Today, several dozen artists and programmers are involved in the creation of a computer game. But in the 1980's, computer games were normally created almost entirely by one person. And for Prince of Persia that person was Jordan Mechner, a then 25 year old recent college grad. Jordan created the story, characters, and levels for Prince of Persia. He programmed the game and drew the graphics. And when Jordan needed help, he didn't go far from home. His dad composed the original music. And his brother served as the Motion Study actor for the Prince. Truly a labor of love, Prince of Persia took nearly 4 years to be completed.
Mechner scored gold in 1989 when Prince of Persia was released. Described by PC Review as "an ever-present in any compiled list of classic games of all time," it has sold nearly 2,000,000 copies and won numerous awards, including "Game of the Decade" from Generation 4/Canal+ in 1997. The game was published first on the Apple II platform, but soon made it to virtually all platforms in existance at the time including: DOS, Macintosh, Amiga, NES, SNES, GameBoy, Sega Genesis, Sega Mega Drive, Sega CD, Game Gear, Commodore 64, and FM Towns. It's popularity was not confined to just the United States. In all, the game has been published in the United States, Canada, England, Germany, France, Spain, Japan, Australia, New Zealand, China, Korea, and Israel.
Manual
The manual for Macintosh/IBM release of the game had a figure of Prince in the right bottom corner of each spread. If you flip through the book, Prince would jump.
References to the game
Prince of Persia was alluded to in Episode 705 (Escape from the BronxMystery) of the TV show Science Theater 3000. During an underground chase scene, Tom Servo quips: "It looks like Prince of Persia."
Source code
On 17 April 2012, Jordan Mechner released the source code of the Apple II version. You can find it here.
ZX Spectrum version
A version for the ZX Spectrum was in development by the same people that made the SAM Coupé port but it was never released due to licensing problems with Domark. Later a Russian team released an unofficial Spectrum port of the game.
Awards
- Amiga Power
- May 1991 (Issue #00) - #12 in the "All Time Top 100 Amiga Games"
- Computer Gaming World
- November 1996 (15th anniversary issue) - #84 in the “150 Best Games of All Time” list
- February 2006 (Issue #259) – Introduced into the Hall of Fame
- FLUX
- Issue #4 - #42 in the "Top 100 Video Games of All-Time" list
- PC Gamer
- November 1999 - #43 Best Game of All Time
- Retro Gamer
- Issue #37 - #9 in the "Top 25 Platformers of All Time" poll
Information also contributed by Big John VW, Chentzilla, leileilol, LepricahnsGold, Mickey Gabel, NewRisingSun, PCGamer77, Sean Gugler, and William Shawn McDonie.
Analytics
Related Sites +
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AtariMania (Brøderbund Software, ES/FR, Atari ST)
For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material. -
AtariMania (Brøderbund Software, USA, Atari ST)
For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material. -
AtariMania (Domark, UK, Atari ST)
For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material. -
AtariMania (The Hit Squad, UK, Atari ST)
For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material. -
CPC-Power (in French)
For Amstrad CPC: game database entry; game packaging; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material. -
CPCRrulez (in French)
For Amstrad CPC: game database entry; advertisement; game packaging; downloadable releases; additional material. -
DOSBox Wiki
The encyclopaedic page of the DOSBox project. -
DOSBox, an x86 emulator with DOS
Compatibility information page about the original game and its DOSBox versions. -
Game Map (Sega Master System)
Maps of all levels of the game. -
Hall of Light
For Amiga: game database entry; digitalised manuals; game packaging; screenshots; additional material. -
Macintosh Garden, an abandonware games archive
For Macintosh: reviews; game packaging; downloadable releases; manual; screenshots; additional material. -
Making of Prince of Persia
Trailer for Jordan Mechner's ebook The Making of Prince of Persia -
Prince of Persia C64
Home of an unfinished unofficial port, playable per emulator or flashed cartridge -
Prince of Persia Unofficial Website
This site contains information and cool stuff concerning many of the Prince of Persia games, including versions 1, 2, and 3D. -
Prince of Persia: Original Trilogy (Modding Community)
Provides an overview of level editors and related tools that can be used to customize Prince of Persia, and makes available for download all known modifications (mods). -
Prince of Persia: Special Edition mini-game
As part of a promotion for PoP: the Sands of Time, Ubisoft released a small dungeon (with a 9-minute deadline) in the Prince of Persia 1 style (Prince character sprite from Pop2), playable online through your Flash-enabled browser. -
Princed: Prince of Persia Level Editor for PC
Prince of Persia related project that has inside a level editor and a graphic and sounds editor for the PC version. -
Replacementdocs (Amiga, Atari ST, manual)
Documentation for Amiga/Atari ST. -
Replacementdocs (PC, Copy Protection Codes)
Documentation for PC (DOS/Windows). -
SMS Power! (Game Gear)
For Game Gear: releases info; credits; box text; additional material. -
SMS Power! (Sega Master System)
For Sega Master System: releases info; credits; box text; additional material. -
Tammo
A fansite including a full walkthrough -
The Tipshop
For SAM Coupe: a central archive for all Spectrum and SAM games hints, tips, cheats, maps, hacks and pokes.
Identifiers +
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Contributors to this Entry
Game added by Donny K..
Sharp X68000 added by Rola. Wii added by Charly2.0. iPad added by MrMamen. Nintendo 3DS added by CrankyStorming. Amiga added by Famine3h. SEGA Master System added by Bock. Game Gear added by chirinea. PC-98 added by Infernos. Apple II added by KnockStump. TurboGrafx CD added by Kaminari. Macintosh added by Zovni. SAM Coupé, iPhone added by Kabushi. SEGA CD added by Blood. Atari ST added by Terok Nor. Amstrad CPC added by cafeine. NES added by Longwalker. FM Towns added by Unicorn Lynx. Genesis, SNES added by Syed GJ. Game Boy added by quizzley7. Game Boy Color added by Jim Fun.
Additional contributors: IJan, MAT, Adam Baratz, Roedie, Jeanne, Jalal Noureddine, Kabushi, Henry Calot, Martin Smith, Norbert J, Pseudo_Intellectual, Crawly, Neville, ctrl turk, Cantillon, Patrick Bregger, MrMamen, Plok, yenruoj_tsegnol_eht (!!ihsoy), Jo ST, qpossum, FatherJack, ZeTomes.
Game added August 10, 1999. Last modified March 3, 2025.