King's Quest IV: The Perils of Rosella
Description official descriptions
King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte.
King's Quest IV: The Perils of Rosella is the first game in the series to have a female protagonist. Rosella will meet characters that will either help or hinder her. The player moves Rosella around with arrow keys, and have her perform actions by typing commands. Unlike the previous King's Quest games, which used the AGI engine, this installment uses the new SCI engine with more detailed graphics; the most visible effect is that the game is paused while the player is typing, giving unlimited time to complete even the longest commands. An AGI version of the game, however, was released as well.
Gameplay-wise, the game is similar to the first two installments of the series, with a large interconnected world open for exploration and no time limit imposed. The game is the first in the series to have a day and night cycle; certain actions can be performed only during a specific time.
Spellings
- King's Quest IV: המיסתורין של רוזאלה - Hebrew spelling
Groups +
- Animals: Dolphins / Whales
- Fantasy creatures: Dwarves
- Fantasy creatures: Trolls
- Fantasy creatures: Unicorns
- Game Engine: Adventure Game Interpreter (AGI)
- Game Engine: Sierra's Creative Interpreter (SCI)
- Gameplay feature: Day / night cycle
- Gameplay feature: Fishing
- Games with manual lookup copy protection
- King's Quest series
- Protagonist: Female
- Protagonist: Royalty
- Setting: Inside a giant creature
- Theme: Haunted house
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Credits (DOS version)
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Cavalry Coding | |
Wrangling | |
[ full credits ] |
Reviews
Critics
Average score: 77% (based on 24 ratings)
Players
Average score: 3.9 out of 5 (based on 93 ratings with 8 reviews)
Once Again a Princess Takes the Spotlight from the Royals
The Good
The story centers on Rosella, daughter of King Graham, who must find a cure for her father as well as stop the evil witch Lolotte from ruling the land. As always a knowledge of fairy tales will help in solving the game's puzzles. The game was the first in Sierra's new SCI engine which was a significant improvement from the old AGI engine. The music finally supports sound cards so another big improvement there. This installment also has a day-night cycle, one of the first games to implement this. There are two possible endings to this adventure. All in all a huge step forward in adventure game design.
The Bad
There are still the Sierra gotcha! instant kills but they are not as bad as previous games. Walking on paths & climbing are still dangerous to you. one wrong move equals death. Good luck climbing that whale's tongue! Also there is a plot critical item that will not be found without a walkthrough (the bridle).
The Bottom Line
The cream of the crop for 80s Sierra games, girls really do get it done in adventure games.
DOS · by Grumpy Quebecker (797) · 2023
A great effort in graphics and sound for its time.
The Good
The release of this game was a big event of its time. The King's Quest series was really the flagship game series for IBM computers. At a time when the venerable Apple II & Commodore 64 and the up and coming Amiga & Atari ST were the dominate home platforms with a larger library of games. This game took full advantage of the new EGA graphics card and the new array of sound cards. Showed that the IBM could have games that looked and sounded just as good as those other systems.
The game was much larger than previous quest games. Not just in hard drive space but in the game world. There was a lot of ground to explore. And the improved graphics really added to the game play. I distinctly remember how creepy that run down house looked.
The game mixed in its regular brew of fairy tale references with its plot development. There were several mini quests that you had to solve that revolved
around a certain area of the world. For example the above mentioned house had
some ghosts that you had to deal with.
The Bad
While the game looked and sounded good. I felt that the way this game was planned out made for some frustrations in play.
Since the game world was large and mostly open you could wander about collecting items in your usual Sierra fashion without really advancing the story much. While this worked for me in Sierra's original Hero's Quest game, in KQ4 I found myself lost until I found some hints in a magazine to help me along. This being the days before the easy download of walkthrus on the Internet.
This ability to wander also meant that you could slip into night without being ready for it. There were certain puzzles that could only be solved at night. The real time advance of the clock was a nice touch for the game but only if you were ready for it. If you had not done the things to activate the night time quest you'd have to wait until it was nightfall again. This meant that I had to wander around the game world a lot waiting for night to come.
I also found the puzzles being a bit more obtuse that the previous games. Too often
I wondered just how the heck I was ever going to use an object. But perhaps to
some people they are obvious but not for me. I think that the puzzles in an adventure game while not being easy should have a logical flow to them and I did not feel this was the case here.
The Bottom Line
While I had some problems with how this game played out, I still found myself enjoying the game. Despite the frustrations I had with it, I would still
recommend it to players.
DOS · by woods01 (129) · 2002
Excellent classic adventure game from Sierra - My all time favorite classic PC game
The Good
First of all, the game weighed in about a whopping 3 megs and at the time it was one of the largest games ever produced (aside from games that are non-games like Dragon's Lair). With those 3 megs included some of the best sound and graphics ever developed at the time. Both of which helped bring to life this almost Alice In Wonderland meets Snow White kind of adventure game. The game is full of beautifully drawn backgrounds and interesting characters ranging from ordinary people to mythological creatures. The plot basically leaves you open to explore in a very non-linear path. There is a game clock within the game but only advances after certain events are triggered. I just loved the atmosphere Roberta Williams created... I remember my heart racing and was on the edge of my seat while peeping through the key lock in the ogre's house... This is my all-time favorite game ever created and no game stuck with me as strongly as this one.
The Bad
One thing I didn't like is some of the puzzles were too difficult to solve and some objects to difficult to find or know what to do with. It took me so long to know to drop the gold ball to lure the frog over. Other than that, the game is flawless in my opinion.
The Bottom Line
Was an instant classic and should be locked in a time capsule :) Its a wonderfully entertaining fantasy adventure game that set standards in adventure gaming for the years and years that followed. A must play!
DOS · by OlSkool_Gamer (88) · 2004
Discussion
Subject | By | Date |
---|---|---|
KQ4 issues, KQ and Roberta Williams in general | Andrew Fisher (697) | May 21, 2023 |
It's not possible to visit the island at night, or is it? | Nowhere Girl (8680) | Jan 29, 2017 |
An unconventional credit source | Lain Crowley (6629) | Feb 26, 2012 |
Trivia
Development
King's Quest IV began development right around the time Sierra wanted to go with a new game engine, so it was developed simultaneously in both game engines--the new one (SCI) so that they could work the kinks out, and the old one (AGI) so that they could still release a product if any major setbacks occurred with SCI. No such problems occurred, and King's Quest IV was released in two versions: The AGI version which traditional 160x200 graphics and only requiring 256k of RAM, and the new SCI version with 320x200 graphics, but requiring 512K of RAM. The older version is extremely hard to come by--it had a very limited release.
Gags
If you asked Rosella to "undress", she refused by replying that children might be playing the game.
Graphics
At the time of its release (and according to the box) this was the largest game ever made. Over 3 megabytes of code! The new graphics started a trend with the Sierra games of the late 80s and early 90s that would test the limits of how many disks can be crammed into a box... until CD-ROM became standard.
References
If you type in some vulgar words, the game will respond "Perhaps you should purchase a copy of Leisure Suit Larry instead?" For example, try "shit".
References to the game
Rosella makes a cameo appearance in Leisure Suit Larry Goes Looking for Love (In Several Wrong Places). She can be found tending the barbershop in the airport. In game when you type "look girl" it responds with:
"You find Daventry Women Sexy. (But then you find any woman sexy!)" followed up with the question, "By the way, have you played 'King's Quest IV' yet?
"Why no, I haven't " Larry replies, "is it good?"
"Well I certainly think so," she concludes, "maybe it's just me!"
Indeed, it is you Rosella. It is you. :)
Sound
The big deal with this game when it came out was that it incorporated stereo music support for sound cards. The composer, William Goldstein, also wrote the music for the musical Fame. Another big deal back then was the inclusion of a female protagonist.
Information also contributed by Adam Baratz, Brolin Empey, Michael Palomino, Olivier Masse and woods01
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Related Sites +
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DJvu Browser Plug-in
Website containing plug-in needed to view the Spring '89 issue of The Sierra Newsletter. -
Hints for KQ4
Wonderful hints nudge you along to help you solve the many puzzles in KQ4. -
ScummVM
supports the DOS and Apple IIgs versions of King's Quest IV under Windows, Linux, Macintosh and other platforms. -
The Sierra Newsletter - Spring '89
The Spring '89 issue contains an interesting article about "The Making of King's Quest IV". Worth a look. You must have the DJVu Browser plug-in in order to access the magazine.
Identifiers +
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Contributors to this Entry
Game added by Andy Roark.
Amiga added by POMAH. Apple II added by Guy Chapman. Atari ST added by Terok Nor. Apple IIgs added by Servo.
Additional contributors: Katakis | カタキス, Jeanne, Crawly, Macs Black, Patrick Bregger.
Game added May 23, 1999. Last modified February 13, 2024.