Index > Gameplay
- 4X
- Action RPG
- Arcade
- Artillery
- Beat 'em up / brawler
- Board game
- Cards / tiles
- Chess
- City building / construction simulation
- Dating simulation
- Falling block puzzle
- Fighting
- Gambling elements
- Game show / trivia / quiz
- Graphic adventure
- Hack and slash
- Hidden object
- Hunting
- Interactive book
- Interactive fiction / text adventure
- Japanese-style RPG (JRPG)
- Japanese-style adventure
- Life / social simulation
- Managerial / business simulation
- Massively Multiplayer
- Mental training
- Metroidvania
- Mini-games
- Music / rhythm
- Paddle / Pong
- Party game
- Pinball
- Platform
- Puzzle elements
- Quick Time Events (QTEs)
- RPG elements
- Rail shooter
- Real-time strategy (RTS)
- Real-time tactics (RTT)
- Roguelike
- Sandbox / open world
- Shooter
- Stealth
- Survival horror
- Tactical RPG
- Tactical shooter
- Tile matching puzzle
- Time management
- Timed input
- Tower defense
- Trading / collectible card
- Tricks / stunts
- Turn-based strategy (TBS)
- Turn-based tactics (TBT)
- Visual novel
- Wargame
- Word construction
Quick Time Events (QTEs)
Games with Quick Time Events ask the player to react to prompts on the screen to progress. A small time window is provided for a single, exact key or button to be pressed. Contrary to Timed Input games where such gameplay forms the entire game, Quick Time Events are small events in addition to very different gameplay which forms that majority of the gameplay. Examples include QTEs in God of War or Telltale's The Walking Dead, even when they only form 1% of the entire gameplay.