Real-time strategy (RTS)

Real-time strategy (RTS) is a sub-genre of strategy video games in which the game does not progress incrementally in turns.

Not all real-time games with strategy elements are usually considered RTS. A conventional RTS includes most or all of these features:

  • multiple unit control
  • base building
  • resource gathering
  • training units as opposed to sticking to pre-defined starting units (although the latter may appear in certain missions)
  • two or more player/AI-controlled forces on the map with equal opportunity to build and attack
  • construction and combat approximately equally in focus

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