Index > Gameplay
- 4X
- Action RPG
- Arcade
- Artillery
- Beat 'em up / brawler
- Board game
- Cards / tiles
- Chess
- City building / construction simulation
- Dating simulation
- Falling block puzzle
- Fighting
- Gambling elements
- Game show / trivia / quiz
- Graphic adventure
- Hack and slash
- Hidden object
- Hunting
- Interactive book
- Interactive fiction / text adventure
- Japanese-style RPG (JRPG)
- Japanese-style adventure
- Life / social simulation
- Managerial / business simulation
- Massively Multiplayer
- Mental training
- Metroidvania
- Mini-games
- Music / rhythm
- Paddle / Pong
- Party game
- Pinball
- Platform
- Puzzle elements
- Quick Time Events (QTEs)
- RPG elements
- Rail shooter
- Real-time strategy (RTS)
- Real-time tactics (RTT)
- Roguelike
- Sandbox / open world
- Shooter
- Stealth
- Survival horror
- Tactical RPG
- Tactical shooter
- Tile matching puzzle
- Time management
- Timed input
- Tower defense
- Trading / collectible card
- Tricks / stunts
- Turn-based strategy (TBS)
- Turn-based tactics (TBT)
- Visual novel
- Wargame
- Word construction
Timed input
In Timed Input games the entire gameplay consists of matching player input to prompts on the screen in a timely manner. This mainly includes games where reflexes are needed (e.g. Dragon's Lair). Games where there is ample time is provide to make a choice, without time restriction, do not apply. Games where timed input forms a minority of the gameplay have the genre Quick Time Events instead. Games that demand reflexes from the player are not necessarily Timed Input games as there need to be prompts on the screen or a set amount of limited choices that are repeated and there is only a small amount of freedom. Games where a constant rhythm needs to be maintained (e.g. Guitar Hero, Dance Dance Revolution) use the genre Music / Rhythm Description instead. This genre does not include shooting gallery games where the player needs to aim a cross-hair and shoot.